Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
45,403 players on Rust servers right now 11,694 servers online 3,140 with players on 97 fresh wipes in the last three hours TesteDev: 1 players (offline) Updated every five minutes

Live coverage · Rust server

TesteDev

Offline TesteDev is not on the server list right now. The figures below are from when it was last seen, 2h ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #13,822, the top 62% of all ranked servers.
  • The current map has been up 2h, since Wednesday 28 October, 22:27 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
17-day averagepeak 1
#13,822ranktop 62%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TesteDev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,822 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep30 Sep3 Oct6 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
–
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3.1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
43 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
34 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on TesteDev?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 1 hours after it.

On what timetable does TesteDev wipe?

No next wipe can be predicted for TesteDev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 2 hours.

Tags and filters

Where does TesteDev appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists TesteDev fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags listed for TesteDev signify?

gmvanilla (Game mode): Survival in the vanilla style; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list TesteDev publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is TesteDev at the moment?

TesteDev reads offline at the moment; the last sighting was 2 hours ago. Peak over the past week: 1. Average: 1 players. Between now and 48 hours back, 22:00 UTC drew the most players, 1 on average.

What position does TesteDev hold among Rust servers?

Ranked by seven-day player hours, TesteDev is #13,822, placing it in the top 62% of ranked servers.

Map and rules

Which settings and rules are in force on TesteDev?

Nothing in the name of TesteDev states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for TesteDev?

The map on TesteDev is procedural, made by the game itself.

About the server

Where does TesteDev sit geographically?

There is no region from TesteDev. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 85.138.250.124:28015.

What version of Rust is running on TesteDev?

Rust network protocol 2635 and build 168909 on Windows is what TesteDev runs. Steam updates it for you, but your game needs the same protocol to join.

Is TesteDev up now, and how steady is its uptime?

At the time of this update, TesteDev is down, last seen 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 21 September 2026.

Connecting

What steps connect you to TesteDev?

Enter client.connect 85.138.250.124:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in the vanilla style.
mp1
Max players Slots: 1.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.