The count
Live coverage · Rust server
TesteDev
Offline TesteDev is not on the server list right now. The figures below are from when it was last seen, 2h ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #13,822, the top 62% of all ranked servers.
- The current map has been up 2h, since Wednesday 28 October, 22:27 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TesteDev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,822 today
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 22:27 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 11:46 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 25 September 2026, 12:31 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 4 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 10:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3.1 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on TesteDev?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 1 hours after it.
On what timetable does TesteDev wipe?
No next wipe can be predicted for TesteDev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 2 hours.
Tags and filters
Where does TesteDev appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists TesteDev fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags listed for TesteDev signify?
gmvanilla (Game mode): Survival in the vanilla style; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list TesteDev publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is TesteDev at the moment?
TesteDev reads offline at the moment; the last sighting was 2 hours ago. Peak over the past week: 1. Average: 1 players. Between now and 48 hours back, 22:00 UTC drew the most players, 1 on average.
What position does TesteDev hold among Rust servers?
Ranked by seven-day player hours, TesteDev is #13,822, placing it in the top 62% of ranked servers.
Map and rules
Which settings and rules are in force on TesteDev?
Nothing in the name of TesteDev states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for TesteDev?
The map on TesteDev is procedural, made by the game itself.
About the server
Where does TesteDev sit geographically?
There is no region from TesteDev. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 85.138.250.124:28015.
What version of Rust is running on TesteDev?
Rust network protocol 2635 and build 168909 on Windows is what TesteDev runs. Steam updates it for you, but your game needs the same protocol to join.
Is TesteDev up now, and how steady is its uptime?
At the time of this update, TesteDev is down, last seen 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 21 September 2026.
Connecting
What steps connect you to TesteDev?
Enter client.connect 85.138.250.124:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.