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37,607 players on Rust servers right now 11,693 servers online 2,934 with players on 91 fresh wipes in the last three hours [4Netplayers] Rust beer test Server 7: 0 players on now Updated every five minutes

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[4Netplayers] Rust beer test Server 7

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #5,120, the top 23% of all ranked servers.
  • The current map has been up 4d 7h, since Saturday 24 October, 19:01 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 3
#5,120ranktop 23%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [4Netplayers] Rust beer test Server 7

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,120 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
14 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [4Netplayers] Rust beer test Server 7?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe peaked 0 hours in.

When does [4Netplayers] Rust beer test Server 7 wipe?

The record holds too few of [4Netplayers] Rust beer test Server 7's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 4 days 7 hours.

Tags and filters

Where does [4Netplayers] Rust beer test Server 7 appear in Rust Live Stats lists and filters?

On Rust Live Stats, [4Netplayers] Rust beer test Server 7 is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for [4Netplayers] Rust beer test Server 7 signify?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list [4Netplayers] Rust beer test Server 7 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on [4Netplayers] Rust beer test Server 7?

[4Netplayers] Rust beer test Server 7 is carrying 0 players at the moment, with 10 slots in total. Peak over the past week: 3. Average: 0 players. Between now and 48 hours back, 19:00 UTC drew the most players, 3 on average.

What position does [4Netplayers] Rust beer test Server 7 hold among Rust servers?

On player hours for the past seven days, [4Netplayers] Rust beer test Server 7 sits at #5,120, inside the top 23% of ranked servers.

Settings and map

Which settings and rules are in force on [4Netplayers] Rust beer test Server 7?

Nothing in the name of [4Netplayers] Rust beer test Server 7 states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on [4Netplayers] Rust beer test Server 7?

A procedural map of 3,650 with seed 281169553, generated by the game, runs on [4Netplayers] Rust beer test Server 7. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is [4Netplayers] Rust beer test Server 7 in?

There is no region from [4Netplayers] Rust beer test Server 7. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 85.14.214.121:28015 is its address.

What is performance like on [4Netplayers] Rust beer test Server 7?

It never went below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to a maximum of 74,639 entities. Memory use peaked at 2,434 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on [4Netplayers] Rust beer test Server 7?

Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. Steam updates it for you, but your game needs the same protocol to join.

Does [4Netplayers] Rust beer test Server 7 stay online, and is it up right now?

[4Netplayers] Rust beer test Server 7 is up and running at this moment. About 22 hours ago is when it last restarted, according to its uptime. 100 of 168 hours were online in the last 7 full days, giving 60% uptime. Rust Live Stats has tracked it since 27 September 2026.

Getting on

What is the way to connect to [4Netplayers] Rust beer test Server 7?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 85.14.214.121:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.