The count
LiveLive coverage · Rust server
Skynet by C_Sky
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,636, the top 39% of all ranked servers.
- The current map has been up 12d 23h, since Friday 16 October, 16:11 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Skynet by C_Sky
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,636 today
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Skynet by C_Sky wipe, and at what times?
The record holds too few of Skynet by C_Sky's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 12 days 23 hours.
Lists and tags
Where does Skynet by C_Sky appear in Rust Live Stats lists and filters?
On Rust Live Stats, Skynet by C_Sky is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Skynet by C_Sky?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Skynet by C_Sky publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is Skynet by C_Sky at the moment?
Skynet by C_Sky is carrying 0 players at the moment, with 50 slots in total. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 19:00 UTC, averaging 0 players.
How does Skynet by C_Sky compare with other Rust servers in the rankings?
Player hours over seven days put Skynet by C_Sky at #8,636, in the top 39% of all ranked servers.
Rules and settings
Which settings and rules are in force on Skynet by C_Sky?
No gather rate appears in the name Skynet by C_Sky. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Skynet by C_Sky?
Size 3,500, seed 6738: that is the procedural map the game generates for Skynet by C_Sky. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is Skynet by C_Sky hosted in?
There is no region from Skynet by C_Sky. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 85.190.162.105:11200 is its address.
What is performance like on Skynet by C_Sky?
Server fps averaged 10 over the last 48 hours, with a low of 10. It supported up to 67,804 entities, covering buildings, deployables and all other objects. Up to 2,301 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Skynet by C_Sky?
The setup on Skynet by C_Sky is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is Skynet by C_Sky up now, and how steady is its uptime?
At the time of this update, Skynet by C_Sky is live. Based on the uptime it reports, the last restart was about 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 17 October 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Skynet by C_Sky?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 85.190.162.105:11200.
