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59,874 players on Rust servers right now 11,727 servers online 3,366 with players on 179 fresh wipes in the last three hours My Local Dev Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

My Local Dev Server

Offline My Local Dev Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,503, the top 71% of all ranked servers.
  • The current map has been up 16d 19h, since Monday 12 October, 15:23 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#15,503ranktop 71%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on My Local Dev Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,503 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
151 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
79 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

Quick answers

from the figures on this page

Wipe schedule

How often does My Local Dev Server wipe, and at what times?

My Local Dev Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 16 days 19 hours.

Lists and tags

Which Rust Live Stats filters and lists does My Local Dev Server show up in?

On Rust Live Stats, My Local Dev Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for My Local Dev Server signify?

These are the tags My Local Dev Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is My Local Dev Server at the moment?

My Local Dev Server is not online at the moment, having last been seen 16 days 17 hours ago.

How does My Local Dev Server compare with other Rust servers in the rankings?

Player hours over seven days put My Local Dev Server at #15,503, in the top 71% of all ranked servers.

Settings and map

Which settings and rules are in force on My Local Dev Server?

Nothing in the name of My Local Dev Server states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on My Local Dev Server?

The map on My Local Dev Server is procedural, made by the game itself.

Server details

What location is My Local Dev Server in?

No region is published by My Local Dev Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 85.192.48.101:28015.

What version of Rust is running on My Local Dev Server?

My Local Dev Server operates on Windows with Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.

Is My Local Dev Server up now, and how steady is its uptime?

As of now, My Local Dev Server is offline; the last sighting was 16 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 12 October 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto My Local Dev Server?

Enter client.connect 85.192.48.101:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167584
Build This server runs game build 167584.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.