The count
Live coverage · Rust server
My Local Dev Server
Offline My Local Dev Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,503, the top 71% of all ranked servers.
- The current map has been up 16d 19h, since Monday 12 October, 15:23 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on My Local Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,503 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does My Local Dev Server wipe, and at what times?
My Local Dev Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 16 days 19 hours.
Lists and tags
Which Rust Live Stats filters and lists does My Local Dev Server show up in?
On Rust Live Stats, My Local Dev Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for My Local Dev Server signify?
These are the tags My Local Dev Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is My Local Dev Server at the moment?
My Local Dev Server is not online at the moment, having last been seen 16 days 17 hours ago.
How does My Local Dev Server compare with other Rust servers in the rankings?
Player hours over seven days put My Local Dev Server at #15,503, in the top 71% of all ranked servers.
Settings and map
Which settings and rules are in force on My Local Dev Server?
Nothing in the name of My Local Dev Server states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on My Local Dev Server?
The map on My Local Dev Server is procedural, made by the game itself.
Server details
What location is My Local Dev Server in?
No region is published by My Local Dev Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 85.192.48.101:28015.
What version of Rust is running on My Local Dev Server?
My Local Dev Server operates on Windows with Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
Is My Local Dev Server up now, and how steady is its uptime?
As of now, My Local Dev Server is offline; the last sighting was 16 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 12 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto My Local Dev Server?
Enter client.connect 85.192.48.101:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.