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41,011 players on Rust servers right now 11,701 servers online 3,012 with players on 94 fresh wipes in the last three hours MattOS Experimental Playtest Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MattOS Experimental Playtest Server

Offline MattOS Experimental Playtest Server is not on the server list right now. The figures below are from when it was last seen, 36d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,460, the top 67% of all ranked servers.
  • The current map has been up 36d 10h, since Tuesday 22 September, 15:33 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,460ranktop 67%
36d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on MattOS Experimental Playtest Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,460 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
88%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
20 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at MattOS Experimental Playtest Server?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does MattOS Experimental Playtest Server wipe, and at what times?

Wipes on MattOS Experimental Playtest Server come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 36 days 10 hours.

Tags and categories

Which Rust Live Stats filters and lists does MattOS Experimental Playtest Server show up in?

The Rust Live Stats lists that include MattOS Experimental Playtest Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on MattOS Experimental Playtest Server?

gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list MattOS Experimental Playtest Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is MattOS Experimental Playtest Server at the moment?

MattOS Experimental Playtest Server is not online at the moment, having last been seen 36 days 9 hours ago.

How does MattOS Experimental Playtest Server compare with other Rust servers in the rankings?

Player hours over seven days put MattOS Experimental Playtest Server at #15,460, in the top 67% of all ranked servers.

Settings and map

Which settings and rules are in force on MattOS Experimental Playtest Server?

No gather rate appears in the name MattOS Experimental Playtest Server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for MattOS Experimental Playtest Server?

A procedural map, generated by the game, runs on MattOS Experimental Playtest Server.

Server details

Which region is MattOS Experimental Playtest Server hosted in?

No region is published by MattOS Experimental Playtest Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 86.21.55.201:28019.

What Rust version is MattOS Experimental Playtest Server on?

Rust network protocol 2633 and build 164530 on Windows is what MattOS Experimental Playtest Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is MattOS Experimental Playtest Server up now, and how steady is its uptime?

As of now, MattOS Experimental Playtest Server is offline; the last sighting was 36 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 17 September 2026.

Connecting

What steps connect you to MattOS Experimental Playtest Server?

Enter client.connect 86.21.55.201:28019 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.