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50,302 players on Rust servers right now 11,676 servers online 3,170 with players on 121 fresh wipes in the last three hours RustMap Editor (test): 0 players (offline) Updated every five minutes

Live coverage · Rust server

RustMap Editor (test)

Offline RustMap Editor (test) is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,335, the top 69% of all ranked servers.
  • The current map has been up 5d 1h, since Saturday 24 October, 07:58 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,335ranktop 69%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on RustMap Editor (test)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,335 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
14.7 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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24 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on RustMap Editor (test)?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 1 hours in.

When does RustMap Editor (test) wipe?

Wipes on RustMap Editor (test) come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 5 days 1 hours.

Tags and categories

Which Rust Live Stats filters and lists does RustMap Editor (test) show up in?

On Rust Live Stats, RustMap Editor (test) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for RustMap Editor (test) signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which RustMap Editor (test) publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is RustMap Editor (test) at the moment?

RustMap Editor (test) is not online at the moment, having last been seen 5 days 1 hours ago. Averaged over seven days: 0 players.

Where does RustMap Editor (test) sit in the server rankings?

Player hours over seven days put RustMap Editor (test) at #15,335, in the top 69% of all ranked servers.

Rules and settings

What rules does RustMap Editor (test) enforce, and which settings does it use?

No gather rate appears in the name RustMap Editor (test). Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

About the server

Which region is RustMap Editor (test) hosted in?

There is no region from RustMap Editor (test). The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 86.254.42.117:28015 is its address.

What version of Rust is running on RustMap Editor (test)?

The setup on RustMap Editor (test) is Rust network protocol 2634 and build 166652 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is RustMap Editor (test) up now, and how steady is its uptime?

As of now, RustMap Editor (test) is offline; the last sighting was 5 days 1 hours ago. It was online for 1 of 168 hours in the last 7 full days, or 1% of the time. Rust Live Stats has tracked it since 7 October 2026.

Getting on

What is the way to connect to RustMap Editor (test)?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 86.254.42.117:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.