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74,144 players on Rust servers right now 11,744 servers online 3,692 with players on 138 fresh wipes in the last three hours Carbon Local Development: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Carbon Local Development

Offline Carbon Local Development is not on the server list right now. The figures below are from when it was last seen, 12d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,743, the top 64% of all ranked servers.
  • The current map has been up 23d 14h, since Sunday 4 October, 23:08 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak –
#13,743ranktop 64%
23d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Carbon Local Development

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,743 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct12 Oct15 Oct19 Oct22 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
200 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
135 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wiping

When does Carbon Local Development wipe?

The record holds too few of Carbon Local Development's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 23 days 14 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Carbon Local Development show up in?

These are the Rust Live Stats lists Carbon Local Development fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on Carbon Local Development?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Carbon Local Development publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is Carbon Local Development at the moment?

Carbon Local Development is not online at the moment, having last been seen 12 days 14 hours ago.

How does Carbon Local Development compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Carbon Local Development is #13,743, placing it in the top 64% of ranked servers.

Rules and settings

What rules does Carbon Local Development enforce, and which settings does it use?

No gather rate appears in the name Carbon Local Development. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Carbon Local Development?

A procedural map, generated by the game, runs on Carbon Local Development.

Server details

What location is Carbon Local Development in?

Nothing on Carbon Local Development states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 86.26.236.220:28015.

What version of Rust is running on Carbon Local Development?

Carbon Local Development operates on Windows with Rust network protocol 2634 and build 166652. Steam updates it for you, but your game needs the same protocol to join.

Does Carbon Local Development stay online, and is it up right now?

At the time of this update, Carbon Local Development is down, last seen 12 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 4 October 2026.

Connecting

How do you get onto Carbon Local Development?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 86.26.236.220:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build This server runs game build 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.