The count
Live coverage · Rust server
CrowdControlServer
Offline CrowdControlServer is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,483, the top 71% of all ranked servers.
- The current map has been up 36d 15h, since Monday 21 September, 20:09 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CrowdControlServer
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,483 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does CrowdControlServer wipe, and at what times?
The record holds too few of CrowdControlServer's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 36 days 15 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does CrowdControlServer show up in?
The Rust Live Stats lists that include CrowdControlServer are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for CrowdControlServer signify?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list CrowdControlServer publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on CrowdControlServer?
Last seen 15 days 15 hours ago, CrowdControlServer is offline right now.
Where does CrowdControlServer sit in the server rankings?
Player hours over seven days put CrowdControlServer at #15,483, in the top 71% of all ranked servers.
Map and rules
What rules does CrowdControlServer enforce, and which settings does it use?
Nothing in the name of CrowdControlServer states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on CrowdControlServer?
CrowdControlServer uses a procedural map, which the game generates.
Server details
Where does CrowdControlServer sit geographically?
Nothing on CrowdControlServer states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 86.76.104.209:28015.
What Rust version is CrowdControlServer on?
CrowdControlServer operates on Windows with Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is CrowdControlServer, and is it online at the moment?
As of now, CrowdControlServer is offline; the last sighting was 15 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 21 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto CrowdControlServer?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 86.76.104.209:28015.