The count
Live coverage · Rust server
RF Rework Test (local)
Offline RF Rework Test (local) is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,221, the top 64% of all ranked servers.
- The current map has been up 3d 3h, since Monday 26 October, 00:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RF Rework Test (local)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,221 today
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 26 October 2026, 00:16 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at RF Rework Test (local)?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
When does RF Rework Test (local) wipe?
Too few wipes are recorded for RF Rework Test (local) to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 3 days 3 hours.
Tags and categories
Which Rust Live Stats filters and lists does RF Rework Test (local) show up in?
The Rust Live Stats lists that include RF Rework Test (local) are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RF Rework Test (local)?
These are the tags RF Rework Test (local) makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is RF Rework Test (local) at the moment?
RF Rework Test (local) is not online at the moment, having last been seen 2 days 13 hours ago. The seven-day average is 0 players, with a peak of 1.
How does RF Rework Test (local) compare with other Rust servers in the rankings?
Player hours over seven days put RF Rework Test (local) at #14,221, in the top 64% of all ranked servers.
Rules and settings
What settings and rules does RF Rework Test (local) run?
The name RF Rework Test (local) carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RF Rework Test (local)?
The map on RF Rework Test (local) is procedural, made by the game itself.
Server details
Which region is RF Rework Test (local) hosted in?
There is no region from RF Rework Test (local). A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 86.85.213.120:28015 is its address.
What version of Rust is running on RF Rework Test (local)?
The setup on RF Rework Test (local) is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is RF Rework Test (local) up now, and how steady is its uptime?
At the time of this update, RF Rework Test (local) is down, last seen 2 days 13 hours ago. It was online for 0 of 48 hours in the last 2 full days, or 0% of the time. On 26 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto RF Rework Test (local)?
Enter client.connect 86.85.213.120:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.