The count
Live coverage · EU
TEAM PROJECT
Offline TEAM PROJECT is not on the server list right now. The figures below are from when it was last seen, 4h ago.
Key points
- 0 of 150 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,854, the top 62% of all ranked servers, and #2441 in EU.
- The current map has been up 5d 21h, since Friday 23 October, 18:11 UTC, on a weekly schedule.
- The next wipe is expected Friday 30 October at 18:11 UTC, in 1d 2h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TEAM PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,854 today
Rank
daily · 1 is bestTop 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 2h
from its schedule tag
Next wipe Friday 30 October, 18:11 UTC, in 1d 2h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 2hFri 30 Oct, 18:11 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 8d 2hFri 6 Nov, 18:11 UTC
- 15d 2hFri 13 Nov, 18:11 UTC
- 22d 2hFri 20 Nov, 18:11 UTC
- 29d 2hFri 27 Nov, 18:11 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 36d 2hFri 4 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 23 October 2026, 18:11 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 16:46 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 9.1 days
- Players before
- 1
Wipe
Wipe peaks at 0 players
Sunday 4 October 2026, 16:50 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 10 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 18:39 UTC
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 11.9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 20 September 2026, 08:43 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 2.4 days
- Players before
- 1
Wipe
Wipe peaks at 0 players
Sunday 13 September 2026, 19:56 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at TEAM PROJECT?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 3.
How often does TEAM PROJECT wipe, and at what times?
TEAM PROJECT's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. On Friday 30 October at 18:11 UTC its next wipe falls due. The world you are playing on was built 5 days 21 hours. Its tags carry a weekly wipe schedule.
Tags and categories
Where does TEAM PROJECT appear in Rust Live Stats lists and filters?
On Rust Live Stats, TEAM PROJECT is listed under EU Rust servers, live, Modded Rust servers live now and Rust battlefield servers, live now. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the tags listed for TEAM PROJECT signify?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): Wipes: every week; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): High rates and kits make for fast PvP on this battlefield server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server, which TEAM PROJECT publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on TEAM PROJECT?
TEAM PROJECT is not online at the moment, having last been seen 4 hours ago. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 08:00 UTC, at 0 players on average.
Where does TEAM PROJECT sit in the server rankings?
TEAM PROJECT is #2,441 in Europe on the past week's player hours, and #13,854 overall in the top 62% of ranked servers.
Settings and map
Which settings and rules are in force on TEAM PROJECT?
No gather rate appears in the name TEAM PROJECT. Eight players per group, which is the game's default. battlefield is the mode, with fast PvP with kits and high rates. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is in use on TEAM PROJECT?
A procedural map of 1,750 with seed 1337, generated by the game, runs on TEAM PROJECT. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server facts
What location is TEAM PROJECT in?
By its own EU tag, TEAM PROJECT sits in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 87.117.33.33:28015.
What version of Rust is running on TEAM PROJECT?
TEAM PROJECT operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does TEAM PROJECT stay online, and is it up right now?
At the time of this update, TEAM PROJECT is down, last seen 4 hours ago. 1 of 168 hours were online in the last 7 full days, giving 1% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.