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67,584 players on Rust servers right now 11,791 servers online 3,634 with players on 129 fresh wipes in the last three hours [EU] Survivor: 0 players on now Updated every five minutes

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[EU] Survivor

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers, and #2570 in EU.
  • The current map has been up 8d 20h, since Tuesday 20 October, 01:26 UTC.
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vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,339ranktop 69% · #2570 in EU
8d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [EU] Survivor

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
216 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
45 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
19 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 21 on average
38 / 150
ShockRust | Build Обновление
EU · no group limit · 8 on average
7 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
12 / 50

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [EU] Survivor?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.

How often does [EU] Survivor wipe, and at what times?

[EU] Survivor's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 8 days 20 hours.

Tags and categories

Which Rust Live Stats filters and lists does [EU] Survivor show up in?

These are the Rust Live Stats lists [EU] Survivor fits: EU Rust servers, live, Modded Rust servers live now and Rust build and creative servers: live list. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [EU] Survivor?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): Europe is the browser listing for this server: that is the tag list [EU] Survivor publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on [EU] Survivor right now?

[EU] Survivor is carrying 0 players at the moment, with 100 slots in total. The seven-day average for this server is 0 players.

How does [EU] Survivor compare with other Rust servers in the rankings?

Europe places [EU] Survivor at #2,570; overall it is #15,339, inside the top 69% of ranked servers, by seven-day player hours.

Settings and map

Which settings and rules are in force on [EU] Survivor?

Nothing in the name of [EU] Survivor states a gather rate. Eight players per group, which is the game's default. It runs build & creative, sandbox building, no gathering. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for [EU] Survivor?

[EU] Survivor runs a game-generated procedural map: size 4,500, seed 6738. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Which region is [EU] Survivor hosted in?

Its EU tag places [EU] Survivor in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 87.212.65.214:28015.

Is performance on [EU] Survivor steady?

It never went below 92 server fps in the last 48 hours, averaging 116. It supported up to 111,930 entities, covering buildings, deployables and all other objects. Up to 3,708 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on [EU] Survivor?

[EU] Survivor operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is [EU] Survivor, and is it online at the moment?

[EU] Survivor is up and running at this moment. About 2 days 2 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What steps connect you to [EU] Survivor?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 87.212.65.214:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Gameplay

^k
Build server Builds: a place to practise and design bases.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Region

EU
Europe Europe is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.