The count
Live coverage · Rust server
TroubleChute
Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,325, the top 65% of all ranked servers.
- The current map has been up 19d 10h, since Friday 9 October, 11:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TroubleChute
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,325 today
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does TroubleChute wipe, and at what times?
Too few wipes are recorded for TroubleChute to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 19 days 10 hours have passed since this world was generated.
Tags and categories
Where does TroubleChute appear in Rust Live Stats lists and filters?
On Rust Live Stats, TroubleChute is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which TroubleChute publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on TroubleChute?
TroubleChute reads offline at the moment; the last sighting was 4 days 4 hours ago. The seven-day average is 0 players, with a peak of 1.
How does TroubleChute compare with other Rust servers in the rankings?
Player hours over seven days put TroubleChute at #14,325, in the top 65% of all ranked servers.
Rules and settings
Which settings and rules are in force on TroubleChute?
No gather rate appears in the name TroubleChute. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for TroubleChute?
A procedural map, generated by the game, runs on TroubleChute.
About the server
What location is TroubleChute in?
Nothing on TroubleChute states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 88.216.154.246:28015.
What Rust version is TroubleChute on?
The setup on TroubleChute is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is TroubleChute up now, and how steady is its uptime?
At the time of this update, TroubleChute is down, last seen 4 days 4 hours ago. It was online for 1 of 168 hours in the last 7 full days, or 1% of the time. On 9 October 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto TroubleChute?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 88.216.154.246:28015.