The count
Live coverage · Rust server
Server_210_DevBlog
Offline Server_210_DevBlog is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #11,468, the top 51% of all ranked servers.
- The current map has been up 7d 2h, since Thursday 22 October, 14:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_210_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,468 today
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Server_210_DevBlog wipe?
Server_210_DevBlog's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 2 hours have passed since this world was generated.
Tags and filters
Where does Server_210_DevBlog appear in Rust Live Stats lists and filters?
On Rust Live Stats, Server_210_DevBlog is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.
What meaning do the tags on Server_210_DevBlog carry?
These are the tags Server_210_DevBlog makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; v2201 (Protocol): You need protocol 2201 on your game to get in; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; hd910d3d2 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is Server_210_DevBlog at the moment?
Server_210_DevBlog reads offline at the moment; the last sighting was 5 days 21 hours ago. Peak over the past week: 1. Average: 1 players.
Where does Server_210_DevBlog sit in the server rankings?
On player hours for the past seven days, Server_210_DevBlog sits at #11,468, inside the top 51% of ranked servers.
Settings and map
What rules does Server_210_DevBlog enforce, and which settings does it use?
No gather rate appears in the name Server_210_DevBlog. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Anti-cheat: VAC from Valve is off.
Which map is live on Server_210_DevBlog?
Server_210_DevBlog uses a procedural map, which the game generates.
About the server
What location is Server_210_DevBlog in?
There is no region from Server_210_DevBlog. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 89.105.199.147:28015.
What version of Rust is running on Server_210_DevBlog?
The setup on Server_210_DevBlog is Rust network protocol 2201 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is Server_210_DevBlog up now, and how steady is its uptime?
As of now, Server_210_DevBlog is offline; the last sighting was 5 days 21 hours ago. 2 of 144 hours were online in the last 6 full days, giving 1% uptime. On 22 October 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Server_210_DevBlog?
Enter client.connect 89.105.199.147:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.