The count
Live coverage · EU
TEAM PROJECT
Offline TEAM PROJECT is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 0 of 150 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,481, and #2534 in EU.
- The current map has been up 39d 1h, since Sunday 20 September, 08:43 UTC, on a weekly schedule.
- The next wipe is expected Sunday 1 November at 08:43 UTC, in 2d 22h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TEAM PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,481 today
Rank
daily · 1 is bestComing up · wipe schedule
Next wipe in 2d 22h
Next wipe Sunday 1 November, 08:43 UTC, in 2d 22h. Weekly: 7 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does TEAM PROJECT wipe?
Estimating TEAM PROJECT's next wipe relies on weekly: 7 days after its last wipe. Expect the next wipe on Sunday 1 November at 08:43 UTC. This world dates from 39 days 1 hours. The tags list wipes as weekly.
Tags and filters
Which Rust Live Stats filters and lists does TEAM PROJECT show up in?
On Rust Live Stats, TEAM PROJECT is listed under EU Rust servers, live, Modded Rust servers live now and Rust battlefield servers, live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly it appears on the server list.
What meaning do the tags on TEAM PROJECT carry?
These are the tags TEAM PROJECT makes public: gmvanilla (Game mode): Survival in the vanilla style; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^i (Battlefield): High rates and kits make for fast PvP on this battlefield server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): In the server browser it sits under Europe. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is TEAM PROJECT at the moment?
TEAM PROJECT is not online at the moment, having last been seen 38 days 23 hours ago.
How does TEAM PROJECT compare with other Rust servers in the rankings?
TEAM PROJECT is #2,534 in Europe on the past week's player hours, and #15,481 overall in the top – of ranked servers.
Rules and settings
What settings and rules does TEAM PROJECT run?
The name TEAM PROJECT carries no gather rate. The default applies: 8 players to a group. battlefield is the mode, with fast PvP with kits and high rates. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for TEAM PROJECT?
TEAM PROJECT uses a procedural map, which the game generates.
Server details
Where does TEAM PROJECT sit geographically?
By its own EU tag, TEAM PROJECT sits in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 89.105.199.215:28015.
What version of Rust is running on TEAM PROJECT?
The setup on TEAM PROJECT is Rust network protocol 2633 and build 164530 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does TEAM PROJECT stay online, and is it up right now?
TEAM PROJECT is currently offline, with its last appearance 38 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 20 September 2026.
Connecting
What steps connect you to TEAM PROJECT?
Enter client.connect 89.105.199.215:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.