The count
Live coverage · EU
TEAM PROJECT
Offline TEAM PROJECT is not on the server list right now. The figures below are from when it was last seen, 32d ago.
Key points
- 0 of 150 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,840, the top 72% of all ranked servers, and #2572 in EU.
- The current map has been up 36d 17h, since Tuesday 22 September, 18:39 UTC, on a weekly schedule.
- The next wipe is expected Tuesday 3 November at 18:39 UTC, in 5d 6h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TEAM PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,840 today
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 5d 6h
from its schedule tag
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 6h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 6hTue 3 Nov, 18:39 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 12d 6hTue 10 Nov, 18:39 UTC
- 19d 6hTue 17 Nov, 18:39 UTC
- 26d 6hTue 24 Nov, 18:39 UTC
- 33d 6hTue 1 Dec, 18:39 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 40d 6hTue 8 Dec, 18:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 22 September 2026, 18:39 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does TEAM PROJECT wipe?
TEAM PROJECT's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Expect the next wipe on Tuesday 3 November at 18:39 UTC. 36 days 17 hours have passed since this world was generated. The tags list wipes as weekly.
Tags and filters
Which Rust Live Stats filters and lists does TEAM PROJECT show up in?
These are the Rust Live Stats lists TEAM PROJECT fits: EU Rust servers, live, Modded Rust servers live now and Rust battlefield servers, live now. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on TEAM PROJECT?
gmvanilla (Game mode): Survival in the vanilla style; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^w (Weekly): A wipe comes each week; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^i (Battlefield): Fast PvP, high rates and kits: this is battlefield; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): In the server browser it sits under Europe: that is the tag list TEAM PROJECT publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is TEAM PROJECT at the moment?
TEAM PROJECT is not online at the moment, having last been seen 32 days 17 hours ago.
How does TEAM PROJECT compare with other Rust servers in the rankings?
Europe places TEAM PROJECT at #2,572; overall it is #16,840, inside the top 72% of ranked servers, by seven-day player hours.
Rules and settings
Which settings and rules are in force on TEAM PROJECT?
No gather rate appears in the name TEAM PROJECT. The default applies: 8 players to a group. It runs battlefield, fast PvP with kits and high rates. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Server facts
Where does TEAM PROJECT sit geographically?
The EU tag on TEAM PROJECT lists it in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 89.105.200.135:28015.
What Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is TEAM PROJECT, and is it online at the moment?
TEAM PROJECT is currently offline, with its last appearance 32 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 16 September 2026.
Getting on
What steps connect you to TEAM PROJECT?
Enter client.connect 89.105.200.135:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.