The count
Live coverage · EU
TEAM PROJECT
Offline TEAM PROJECT is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 150 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,871, the top 71% of all ranked servers, and #2537 in EU.
- The current map has been up 36d 3h, since Tuesday 22 September, 18:39 UTC, on a weekly schedule.
- The next wipe is expected Tuesday 3 November at 18:39 UTC, in 5d 20h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TEAM PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,871 today
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 5d 20h
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 20h. Weekly: 7 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does TEAM PROJECT wipe, and at what times?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. On Tuesday 3 November at 18:39 UTC its next wipe falls due. 36 days 3 hours have passed since this world was generated. The tags list wipes as weekly.
Tags and categories
Where does TEAM PROJECT appear in Rust Live Stats lists and filters?
On Rust Live Stats, TEAM PROJECT is listed under EU Rust servers, live, Modded Rust servers live now and Rust battlefield servers, live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly it appears on the server list.
What do the tags listed for TEAM PROJECT signify?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): High rates and kits make for fast PvP on this battlefield server; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server, which TEAM PROJECT publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on TEAM PROJECT?
Last seen 34 days 3 hours ago, TEAM PROJECT is offline right now.
How does TEAM PROJECT compare with other Rust servers in the rankings?
Europe places TEAM PROJECT at #2,537; overall it is #15,871, inside the top 71% of ranked servers, by seven-day player hours.
Map and rules
What rules does TEAM PROJECT enforce, and which settings does it use?
The name TEAM PROJECT carries no gather rate. No custom limit is set, so groups hold the default 8 players. battlefield applies here, fast PvP with kits and high rates. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Server details
Which region is TEAM PROJECT hosted in?
Its EU tag places TEAM PROJECT in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 89.105.200.145:28015.
What version of Rust is running on TEAM PROJECT?
The setup on TEAM PROJECT is Rust network protocol 2633 and build 165217 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is TEAM PROJECT, and is it online at the moment?
At the time of this update, TEAM PROJECT is down, last seen 34 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 24 September 2026.
How to join
How do you get onto TEAM PROJECT?
Enter client.connect 89.105.200.145:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.