The count
Live coverage · EU
TEAM PROJECT
Offline TEAM PROJECT is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 0 of 150 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,418, the top 71% of all ranked servers, and #2568 in EU.
- The current map has been up 36d 14h, since Tuesday 22 September, 18:39 UTC, on a weekly schedule.
- The next wipe is expected Tuesday 3 November at 18:39 UTC, in 5d 9h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TEAM PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,418 today
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 5d 9h
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 9h. Weekly: 7 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does TEAM PROJECT wipe?
Estimating TEAM PROJECT's next wipe relies on weekly: 7 days after its last wipe. Expect the next wipe on Tuesday 3 November at 18:39 UTC. 36 days 14 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Tags and filters
Which Rust Live Stats filters and lists does TEAM PROJECT show up in?
These are the Rust Live Stats lists TEAM PROJECT fits: EU Rust servers, live, Modded Rust servers live now and Rust battlefield servers, live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on TEAM PROJECT?
These are the tags TEAM PROJECT makes public: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^w (Weekly): Wipes: every week; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): The server browser places this server under Europe. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on TEAM PROJECT?
Last seen 33 days 17 hours ago, TEAM PROJECT is offline right now.
Where does TEAM PROJECT sit in the server rankings?
TEAM PROJECT is #2,568 in Europe on the past week's player hours, and #16,418 overall in the top 71% of ranked servers.
Rules and settings
What settings and rules does TEAM PROJECT run?
No gather rate appears in the name TEAM PROJECT. The default applies: 8 players to a group. It runs battlefield, fast PvP with kits and high rates. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Server details
Where does TEAM PROJECT sit geographically?
By its own EU tag, TEAM PROJECT sits in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 89.105.208.146:28015.
What version of Rust is running on TEAM PROJECT?
The setup on TEAM PROJECT is Rust network protocol 2633 and build 165217 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does TEAM PROJECT stay online, and is it up right now?
At the time of this update, TEAM PROJECT is down, last seen 33 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 24 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto TEAM PROJECT?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.105.208.146:28015.