The count
Live coverage · Rust server
TestServ12
Offline TestServ12 is not on the server list right now. The figures below are from when it was last seen, 21d ago.
Key points
- 0 of 200 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,955, the top 72% of all ranked servers.
- The current map has been up 26d 20h, since Friday 2 October, 13:29 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TestServ12
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,955 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 2 October 2026, 13:29 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at TestServ12?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does TestServ12 wipe?
The record holds too few of TestServ12's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 20 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does TestServ12 show up in?
These are the Rust Live Stats lists TestServ12 fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for TestServ12 signify?
These are the tags TestServ12 makes public: gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): The slot count is 200; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on TestServ12 right now?
TestServ12 is not online at the moment, having last been seen 21 days 20 hours ago.
How does TestServ12 compare with other Rust servers in the rankings?
Ranked by seven-day player hours, TestServ12 is #15,955, placing it in the top 72% of ranked servers.
Settings and map
What rules does TestServ12 enforce, and which settings does it use?
No gather rate appears in the name TestServ12. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for TestServ12?
Size 1,000, seed 352165132: that is the procedural map the game generates for TestServ12. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is TestServ12 in?
No region is published by TestServ12. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 89.125.214.42:35001.
What Rust version is TestServ12 on?
TestServ12 operates on Windows with Rust network protocol 2634 and build 166586. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is TestServ12, and is it online at the moment?
As of now, TestServ12 is offline; the last sighting was 21 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 30 September 2026.
How to join
How do you get onto TestServ12?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.125.214.42:35001.