The count
LiveLive coverage · Rust server
SKP Testserver
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,373, the top 69% of all ranked servers.
- The current map has been up 16d 4h, since Monday 12 October, 14:54 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SKP Testserver
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,373 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 12 October 2026, 14:54 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at SKP Testserver?
The average peak across its recent wipes is 1 players. 14 hours after the latest wipe, the crowd reached its peak.
On what timetable does SKP Testserver wipe?
Too few wipes are recorded for SKP Testserver to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 16 days 4 hours.
Lists and tags
Where does SKP Testserver appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists SKP Testserver fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for SKP Testserver signify?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167584 (Build): Build: 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list SKP Testserver publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on SKP Testserver?
0 of SKP Testserver's 10 slots are filled right now. Averaged over seven days: 0 players.
Where does SKP Testserver sit in the server rankings?
On player hours for the past seven days, SKP Testserver sits at #15,373, inside the top 69% of ranked servers.
Settings and map
What rules does SKP Testserver enforce, and which settings does it use?
No gather rate appears in the name SKP Testserver. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for SKP Testserver?
Size 4,500, seed 1203837342: that is the procedural map the game generates for SKP Testserver. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does SKP Testserver sit geographically?
No region is published by SKP Testserver. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 89.163.188.215:28015.
Is performance on SKP Testserver steady?
It never went below 8 server fps in the last 48 hours, averaging 13. Buildings, deployables and everything else in the world added up to a maximum of 117,186 entities. Memory use peaked at 7,672 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on SKP Testserver?
Rust network protocol 2634 and build 167584 on Linux is what SKP Testserver runs. Steam updates it for you, but your game needs the same protocol to join.
Does SKP Testserver stay online, and is it up right now?
Right now SKP Testserver is online. The uptime it reports puts the last restart at about 15 days 5 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto SKP Testserver?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.163.188.215:28015.