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91,150 players on Rust servers right now 11,900 servers online 4,048 with players on 163 fresh wipes in the last three hours Gamed!de SNF: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Gamed!de SNF

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #4,609, the top 21% of all ranked servers.
  • The current map has been up 25d 16h, since Friday 2 October, 03:17 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 4
#4,609ranktop 21%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Gamed!de SNF

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,609 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
182 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
187 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
165 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
58 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Gamed!de SNF?

The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 34 hours after it.

On what timetable does Gamed!de SNF wipe?

Gamed!de SNF's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 25 days 16 hours.

Tags and filters

Where does Gamed!de SNF appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Gamed!de SNF are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on Gamed!de SNF carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which Gamed!de SNF publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Gamed!de SNF right now?

Gamed!de SNF is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 0 players; the peak was 4. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.

How does Gamed!de SNF compare with other Rust servers in the rankings?

Player hours over seven days put Gamed!de SNF at #4,609, in the top 21% of all ranked servers.

Rules and settings

What rules does Gamed!de SNF enforce, and which settings does it use?

The name Gamed!de SNF carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Gamed!de SNF?

A procedural map of 4,500 with seed 6738, generated by the game, runs on Gamed!de SNF. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is Gamed!de SNF in?

There is no region from Gamed!de SNF. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 89.163.193.54:28015.

Is performance on Gamed!de SNF steady?

The average server fps was 28 over the last 48 hours; the lowest was 2. It supported up to 118,407 entities, covering buildings, deployables and all other objects. Up to 4,099 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Gamed!de SNF on?

The setup on Gamed!de SNF is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does Gamed!de SNF stay online, and is it up right now?

Right now Gamed!de SNF is online. About 14 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to Gamed!de SNF?

Enter client.connect 89.163.193.54:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.