The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,920, the top 60% of all ranked servers.
- The current map has been up 16d 17h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,920 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does IKS[211 Devblog] wipe?
Too few wipes are recorded for IKS[211 Devblog] to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 16 days 17 hours.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists IKS[211 Devblog] fits: Modded Rust servers live now. Under the filters Type: Modded it appears on the server list.
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): The slot count is 10; v2164 (Protocol): Join only if your game is on protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; hb68d7370 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list IKS[211 Devblog] publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is IKS[211 Devblog] at the moment?
IKS[211 Devblog] is not online at the moment, having last been seen 13 days 1 hours ago.
What position does IKS[211 Devblog] hold among Rust servers?
On player hours for the past seven days, IKS[211 Devblog] sits at #12,920, inside the top 60% of ranked servers.
Settings and map
What rules does IKS[211 Devblog] enforce, and which settings does it use?
No gather rate appears in the name IKS[211 Devblog]. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Anti-cheat: VAC from Valve is off.
Server facts
What location is IKS[211 Devblog] in?
Nothing on IKS[211 Devblog] states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 89.163.212.63:27015.
What version of Rust is running on IKS[211 Devblog]?
The setup on IKS[211 Devblog] is Rust network protocol 2164 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is IKS[211 Devblog] up now, and how steady is its uptime?
At the time of this update, IKS[211 Devblog] is down, last seen 13 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 16 October 2026.
Getting on
What is the way to connect to IKS[211 Devblog]?
Enter client.connect 89.163.212.63:27015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.