The count
Live coverage · Rust server
TroubleChute
Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 19d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,842, the top 72% of all ranked servers.
- The current map has been up 25d 14h, since Saturday 3 October, 13:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TroubleChute
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,842 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does TroubleChute wipe, and at what times?
The record holds too few of TroubleChute's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 25 days 14 hours.
Tags and categories
Which Rust Live Stats filters and lists does TroubleChute show up in?
These are the Rust Live Stats lists TroubleChute fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on TroubleChute carry?
These are the tags TroubleChute makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on TroubleChute right now?
Last seen 19 days 6 hours ago, TroubleChute is offline right now.
What position does TroubleChute hold among Rust servers?
Ranked by seven-day player hours, TroubleChute is #15,842, placing it in the top 72% of ranked servers.
Settings and map
What rules does TroubleChute enforce, and which settings does it use?
No gather rate appears in the name TroubleChute. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
Server details
Where does TroubleChute sit geographically?
No region is published by TroubleChute. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 89.244.82.160:28015 is its address.
What version of Rust is running on TroubleChute?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is TroubleChute up now, and how steady is its uptime?
TroubleChute is currently offline, with its last appearance 19 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 9 October 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto TroubleChute?
Enter client.connect 89.244.82.160:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.