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41,937 players on Rust servers right now 11,705 servers online 3,034 with players on 101 fresh wipes in the last three hours TroubleChute: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TroubleChute

Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 25d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,006, the top 70% of all ranked servers.
  • The current map has been up 25d 11h, since Saturday 3 October, 13:44 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#16,006ranktop 70%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TroubleChute

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,006 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
23 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at TroubleChute?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.

How often does TroubleChute wipe, and at what times?

Too few wipes are recorded for TroubleChute to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 25 days 11 hours.

Tags and filters

Which Rust Live Stats filters and lists does TroubleChute show up in?

These are the Rust Live Stats lists TroubleChute fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on TroubleChute?

These are the tags TroubleChute makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is TroubleChute at the moment?

TroubleChute reads offline at the moment; the last sighting was 25 days 5 hours ago.

Where does TroubleChute sit in the server rankings?

Ranked by seven-day player hours, TroubleChute is #16,006, placing it in the top 70% of ranked servers.

Rules and settings

What settings and rules does TroubleChute run?

Nothing in the name of TroubleChute states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for TroubleChute?

A procedural map, generated by the game, runs on TroubleChute.

Server facts

What location is TroubleChute in?

No region is published by TroubleChute. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 89.244.82.191:28015.

What version of Rust is running on TroubleChute?

The setup on TroubleChute is Rust network protocol 2634 and build 166652 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is TroubleChute up now, and how steady is its uptime?

TroubleChute is currently offline, with its last appearance 25 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 3 October 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto TroubleChute?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.244.82.191:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.