Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
90,661 players on Rust servers right now 11,897 servers online 4,035 with players on 162 fresh wipes in the last three hours Savage Sands: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Savage Sands

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,659, the top 30% of all ranked servers.
  • The current map has been up 12d 21h, since Wednesday 14 October, 22:32 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#6,659ranktop 30%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Savage Sands

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,659 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
0

Force wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
12 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
178 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
159 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
55 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Savage Sands?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Savage Sands wipe?

No next wipe can be predicted for Savage Sands, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 12 days 21 hours.

Tags and filters

Where does Savage Sands appear in Rust Live Stats lists and filters?

On Rust Live Stats, Savage Sands is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Savage Sands?

These are the tags Savage Sands makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Savage Sands at the moment?

Savage Sands is carrying 0 players at the moment, with 50 slots in total. Peak over the past week: 2. Average: 0 players. Peak hour over 48 hours: 21:00 UTC, at 1 players on average.

What position does Savage Sands hold among Rust servers?

Ranked by seven-day player hours, Savage Sands is #6,659, placing it in the top 30% of ranked servers.

Map and rules

What rules does Savage Sands enforce, and which settings does it use?

The name Savage Sands carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Savage Sands?

Size 5,000, seed 1411653045: that is the procedural map the game generates for Savage Sands. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

What location is Savage Sands in?

No region is published by Savage Sands. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 89.43.208.247:28015.

Is performance on Savage Sands steady?

It never went below 27 server fps in the last 48 hours, averaging 118. Buildings, deployables and everything else in the world added up to a maximum of 155,181 entities. The highest memory usage was 3,914 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Savage Sands?

Savage Sands operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Does Savage Sands stay online, and is it up right now?

At the time of this update, Savage Sands is live. About 18 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

How do you get onto Savage Sands?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.43.208.247:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.