The count
Live coverage · Rust server
[DEV] Server
Offline [DEV] Server is not on the server list right now. The figures below are from when it was last seen, 22h ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #7,983, the top 36% of all ranked servers.
- The current map has been up 2d 3h, since Monday 26 October, 18:12 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [DEV] Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,983 today
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Monday 26 October 2026, 17:47 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [DEV] Server?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.
When does [DEV] Server wipe?
Too few wipes are recorded for [DEV] Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 2 days 3 hours.
Tags and categories
Where does [DEV] Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [DEV] Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What meaning do the tags on [DEV] Server carry?
These are the tags [DEV] Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on [DEV] Server?
Last seen 22 hours ago, [DEV] Server is offline right now. The seven-day average is 1 players, with a peak of 2.
Where does [DEV] Server sit in the server rankings?
Ranked by seven-day player hours, [DEV] Server is #7,983, placing it in the top 36% of ranked servers.
Rules and settings
Which settings and rules are in force on [DEV] Server?
Nothing in the name of [DEV] Server states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on [DEV] Server?
Size 3,500, seed 799696644: that is the procedural map the game generates for [DEV] Server. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Which region is [DEV] Server hosted in?
There is no region from [DEV] Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 89.93.3.136:12015.
How well does [DEV] Server perform?
Server fps averaged 218 over the last 48 hours, with a low of 218. Entity count reached 66,413: buildings, deployables and the rest of the world. The highest memory usage was 2,058 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates it for you, but your game needs the same protocol to join.
Does [DEV] Server stay online, and is it up right now?
At the time of this update, [DEV] Server is down, last seen 22 hours ago. Based on the uptime it reports, the last restart was about 2 hours ago. 12 of 48 hours were online in the last 2 full days, giving 25% uptime. Rust Live Stats has tracked it since 25 October 2026.
Connecting
How do you get onto [DEV] Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 89.93.3.136:12015.