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59,281 players on Rust servers right now 11,765 servers online 3,483 with players on 134 fresh wipes in the last three hours [DEV] Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[DEV] Server

Offline [DEV] Server is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #7,913, the top 36% of all ranked servers.
  • The current map has been up 9d 2h, since Monday 19 October, 19:49 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak 2
#7,913ranktop 36%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [DEV] Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,913 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
12.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 4
Lasted
5.1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
71 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
60 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at [DEV] Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. In 33% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2.5 when it did not hold.

When does [DEV] Server wipe?

[DEV] Server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 9 days 2 hours.

Lists and tags

Which Rust Live Stats filters and lists does [DEV] Server show up in?

The Rust Live Stats lists that include [DEV] Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [DEV] Server?

These are the tags [DEV] Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is [DEV] Server at the moment?

Last seen 3 days 3 hours ago, [DEV] Server is offline right now. The seven-day average is 0 players, with a peak of 2.

How does [DEV] Server compare with other Rust servers in the rankings?

On player hours for the past seven days, [DEV] Server sits at #7,913, inside the top 36% of ranked servers.

Settings and map

What rules does [DEV] Server enforce, and which settings does it use?

Nothing in the name of [DEV] Server states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is live on [DEV] Server?

A procedural map, generated by the game, runs on [DEV] Server.

Server facts

Where does [DEV] Server sit geographically?

Nothing on [DEV] Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 89.93.3.136:12015.

What version of Rust is running on [DEV] Server?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is [DEV] Server, and is it online at the moment?

At the time of this update, [DEV] Server is down, last seen 3 days 3 hours ago. 32 of 168 hours were online in the last 7 full days, giving 19% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What steps connect you to [DEV] Server?

Enter client.connect 89.93.3.136:12015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players The slot count is 2.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.