The count
Live coverage · Rust server
[DEV] Server
Offline [DEV] Server is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #7,913, the top 36% of all ranked servers.
- The current map has been up 9d 2h, since Monday 19 October, 19:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [DEV] Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,913 today
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 19 October 2026, 19:49 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 08:31 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 14:00 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 22:21 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 22:01 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 27 September 2026, 18:55 UTC
- Peak
- 2
- Crowd
- halved by day 4
- Lasted
- 5.1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 21:58 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 23 September 2026, 20:25 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [DEV] Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. In 33% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2.5 when it did not hold.
When does [DEV] Server wipe?
[DEV] Server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 9 days 2 hours.
Lists and tags
Which Rust Live Stats filters and lists does [DEV] Server show up in?
The Rust Live Stats lists that include [DEV] Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [DEV] Server?
These are the tags [DEV] Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is [DEV] Server at the moment?
Last seen 3 days 3 hours ago, [DEV] Server is offline right now. The seven-day average is 0 players, with a peak of 2.
How does [DEV] Server compare with other Rust servers in the rankings?
On player hours for the past seven days, [DEV] Server sits at #7,913, inside the top 36% of ranked servers.
Settings and map
What rules does [DEV] Server enforce, and which settings does it use?
Nothing in the name of [DEV] Server states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is live on [DEV] Server?
A procedural map, generated by the game, runs on [DEV] Server.
Server facts
Where does [DEV] Server sit geographically?
Nothing on [DEV] Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 89.93.3.136:12015.
What version of Rust is running on [DEV] Server?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [DEV] Server, and is it online at the moment?
At the time of this update, [DEV] Server is down, last seen 3 days 3 hours ago. 32 of 168 hours were online in the last 7 full days, giving 19% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.