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55,814 players on Rust servers right now 11,681 servers online 3,378 with players on 100 fresh wipes in the last three hours Local Test Server (No EAC / Tiny Map / Frozen AI): 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local Test Server (No EAC / Tiny Map / Frozen AI)

Offline Local Test Server (No EAC / Tiny Map / Frozen AI) is not on the server list right now. The figures below are from when it was last seen, 32d ago.

Key points

  • 1 of 2 players are on at the last check, 50% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,973, the top 61% of all ranked servers.
  • The current map has been up 33d 19h, since Thursday 24 September, 15:13 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 2 players

1/ 2players now 50% full
07-day averagepeak –
#13,973ranktop 61%
33d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local Test Server (No EAC / Tiny Map / Frozen AI)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,973 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
123 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
49 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Local Test Server (No EAC / Tiny Map / Frozen AI)?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.

When does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?

Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 33 days 19 hours.

Tags and categories

Which Rust Live Stats filters and lists does Local Test Server (No EAC / Tiny Map / Frozen AI) show up in?

On Rust Live Stats, Local Test Server (No EAC / Tiny Map / Frozen AI) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Local Test Server (No EAC / Tiny Map / Frozen AI) signify?

These are the tags Local Test Server (No EAC / Tiny Map / Frozen AI) makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Local Test Server (No EAC / Tiny Map / Frozen AI) is not online at the moment, having last been seen 32 days 18 hours ago.

What position does Local Test Server (No EAC / Tiny Map / Frozen AI) hold among Rust servers?

On player hours for the past seven days, Local Test Server (No EAC / Tiny Map / Frozen AI) sits at #13,973, inside the top 61% of ranked servers.

Settings and map

What rules does Local Test Server (No EAC / Tiny Map / Frozen AI) enforce, and which settings does it use?

Nothing in the name of Local Test Server (No EAC / Tiny Map / Frozen AI) states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.

Which map is live on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Local Test Server (No EAC / Tiny Map / Frozen AI) uses a procedural map, which the game generates.

Server details

Which region is Local Test Server (No EAC / Tiny Map / Frozen AI) hosted in?

Nothing on Local Test Server (No EAC / Tiny Map / Frozen AI) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 90.185.0.204:28015.

What version of Rust is running on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Local Test Server (No EAC / Tiny Map / Frozen AI) operates on Windows with Rust network protocol 2633 and build 165217. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online at the moment?

Local Test Server (No EAC / Tiny Map / Frozen AI) is currently offline, with its last appearance 32 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.

Connecting

What is the way to connect to Local Test Server (No EAC / Tiny Map / Frozen AI)?

Enter client.connect 90.185.0.204:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.