The count
Live coverage · Rust server
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline Local Test Server (No EAC / Tiny Map / Frozen AI) is not on the server list right now. The figures below are from when it was last seen, 32d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #13,973, the top 61% of all ranked servers.
- The current map has been up 33d 19h, since Thursday 24 September, 15:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Test Server (No EAC / Tiny Map / Frozen AI)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,973 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 24 September 2026, 15:13 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.
When does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?
Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 33 days 19 hours.
Tags and categories
Which Rust Live Stats filters and lists does Local Test Server (No EAC / Tiny Map / Frozen AI) show up in?
On Rust Live Stats, Local Test Server (No EAC / Tiny Map / Frozen AI) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for Local Test Server (No EAC / Tiny Map / Frozen AI) signify?
These are the tags Local Test Server (No EAC / Tiny Map / Frozen AI) makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) is not online at the moment, having last been seen 32 days 18 hours ago.
What position does Local Test Server (No EAC / Tiny Map / Frozen AI) hold among Rust servers?
On player hours for the past seven days, Local Test Server (No EAC / Tiny Map / Frozen AI) sits at #13,973, inside the top 61% of ranked servers.
Settings and map
What rules does Local Test Server (No EAC / Tiny Map / Frozen AI) enforce, and which settings does it use?
Nothing in the name of Local Test Server (No EAC / Tiny Map / Frozen AI) states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.
Which map is live on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) uses a procedural map, which the game generates.
Server details
Which region is Local Test Server (No EAC / Tiny Map / Frozen AI) hosted in?
Nothing on Local Test Server (No EAC / Tiny Map / Frozen AI) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 90.185.0.204:28015.
What version of Rust is running on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) operates on Windows with Rust network protocol 2633 and build 165217. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online at the moment?
Local Test Server (No EAC / Tiny Map / Frozen AI) is currently offline, with its last appearance 32 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.
Connecting
What is the way to connect to Local Test Server (No EAC / Tiny Map / Frozen AI)?
Enter client.connect 90.185.0.204:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.