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60,803 players on Rust servers right now 11,697 servers online 3,467 with players on 114 fresh wipes in the last three hours NoOne Dev Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

NoOne Dev Server

Offline NoOne Dev Server is not on the server list right now. The figures below are from when it was last seen, 9d ago.

Key points

  • 1 of 500 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,698, the top 62% of all ranked servers.
  • The current map has been up 9d 19h, since Sunday 18 October, 15:21 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 500 players

1/ 500players now 0% full
07-day averagepeak –
#13,698ranktop 62%
9d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on NoOne Dev Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,698 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
137 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
53 / 1000

Quick answers

from the figures on this page

Wipe schedule

On what timetable does NoOne Dev Server wipe?

Too few wipes are recorded for NoOne Dev Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 9 days 19 hours.

Tags and categories

Where does NoOne Dev Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include NoOne Dev Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for NoOne Dev Server signify?

These are the tags NoOne Dev Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is NoOne Dev Server at the moment?

NoOne Dev Server reads offline at the moment; the last sighting was 9 days 6 hours ago.

How does NoOne Dev Server compare with other Rust servers in the rankings?

On player hours for the past seven days, NoOne Dev Server sits at #13,698, inside the top 62% of ranked servers.

Settings and map

Which settings and rules are in force on NoOne Dev Server?

No gather rate appears in the name NoOne Dev Server. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for NoOne Dev Server?

The map on NoOne Dev Server is procedural, made by the game itself.

Server details

Which region is NoOne Dev Server hosted in?

Nothing on NoOne Dev Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 90.235.76.212:28015.

What Rust version is NoOne Dev Server on?

Rust network protocol 2634 and build 167781 on Windows is what NoOne Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Does NoOne Dev Server stay online, and is it up right now?

As of now, NoOne Dev Server is offline; the last sighting was 9 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 19 October 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto NoOne Dev Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 90.235.76.212:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp500
Max players 500 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.