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37,607 players on Rust servers right now 11,693 servers online 2,934 with players on 91 fresh wipes in the last three hours RustSkinLab Content Studio: 0 players (offline) Updated every five minutes

Live coverage · Rust server

RustSkinLab Content Studio

Offline RustSkinLab Content Studio is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,901, the top 72% of all ranked servers.
  • The current map has been up 27d 3h, since Thursday 1 October, 23:16 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,901ranktop 72%
27d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on RustSkinLab Content Studio

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,901 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
14 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

Quick answers

from the figures on this page

Wipe schedule

On what timetable does RustSkinLab Content Studio wipe?

The record holds too few of RustSkinLab Content Studio's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 3 hours.

Tags and categories

Where does RustSkinLab Content Studio appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists RustSkinLab Content Studio fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on RustSkinLab Content Studio?

gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list RustSkinLab Content Studio publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on RustSkinLab Content Studio?

Last seen 21 days 4 hours ago, RustSkinLab Content Studio is offline right now.

Where does RustSkinLab Content Studio sit in the server rankings?

Player hours over seven days put RustSkinLab Content Studio at #15,901, in the top 72% of all ranked servers.

Map and rules

What rules does RustSkinLab Content Studio enforce, and which settings does it use?

No gather rate appears in the name RustSkinLab Content Studio. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for RustSkinLab Content Studio?

A procedural map, generated by the game, runs on RustSkinLab Content Studio.

Server facts

Which region is RustSkinLab Content Studio hosted in?

No region is published by RustSkinLab Content Studio. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 90.254.148.131:28025.

What version of Rust is running on RustSkinLab Content Studio?

The setup on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is RustSkinLab Content Studio up now, and how steady is its uptime?

At the time of this update, RustSkinLab Content Studio is down, last seen 21 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 2 October 2026.

Getting on

What steps connect you to RustSkinLab Content Studio?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 90.254.148.131:28025.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.