The count
Live coverage · Rust server
RustSkinLab Content Studio
Offline RustSkinLab Content Studio is not on the server list right now. The figures below are from when it was last seen, 21d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,901, the top 72% of all ranked servers.
- The current map has been up 27d 3h, since Thursday 1 October, 23:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustSkinLab Content Studio
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,901 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does RustSkinLab Content Studio wipe?
The record holds too few of RustSkinLab Content Studio's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 3 hours.
Tags and categories
Where does RustSkinLab Content Studio appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists RustSkinLab Content Studio fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on RustSkinLab Content Studio?
gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list RustSkinLab Content Studio publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on RustSkinLab Content Studio?
Last seen 21 days 4 hours ago, RustSkinLab Content Studio is offline right now.
Where does RustSkinLab Content Studio sit in the server rankings?
Player hours over seven days put RustSkinLab Content Studio at #15,901, in the top 72% of all ranked servers.
Map and rules
What rules does RustSkinLab Content Studio enforce, and which settings does it use?
No gather rate appears in the name RustSkinLab Content Studio. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for RustSkinLab Content Studio?
A procedural map, generated by the game, runs on RustSkinLab Content Studio.
Server facts
Which region is RustSkinLab Content Studio hosted in?
No region is published by RustSkinLab Content Studio. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 90.254.148.131:28025.
What version of Rust is running on RustSkinLab Content Studio?
The setup on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is RustSkinLab Content Studio up now, and how steady is its uptime?
At the time of this update, RustSkinLab Content Studio is down, last seen 21 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 2 October 2026.
Getting on
What steps connect you to RustSkinLab Content Studio?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 90.254.148.131:28025.