The count
Live coverage · Rust server
RustSkinLab Content Studio
Offline RustSkinLab Content Studio is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #13,283, the top 61% of all ranked servers.
- The current map has been up 27d 8h, since Thursday 1 October, 23:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustSkinLab Content Studio
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,283 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does RustSkinLab Content Studio wipe, and at what times?
The record holds too few of RustSkinLab Content Studio's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 27 days 8 hours.
Tags and categories
Which Rust Live Stats filters and lists does RustSkinLab Content Studio show up in?
The Rust Live Stats lists that include RustSkinLab Content Studio are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on RustSkinLab Content Studio carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which RustSkinLab Content Studio publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on RustSkinLab Content Studio right now?
RustSkinLab Content Studio is not online at the moment, having last been seen 16 days 9 hours ago.
Where does RustSkinLab Content Studio sit in the server rankings?
Player hours over seven days put RustSkinLab Content Studio at #13,283, in the top 61% of all ranked servers.
Map and rules
What rules does RustSkinLab Content Studio enforce, and which settings does it use?
No gather rate appears in the name RustSkinLab Content Studio. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, made by the game itself.
Server details
Which region is RustSkinLab Content Studio hosted in?
No region is published by RustSkinLab Content Studio. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 90.254.148.131:28025.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Steam updates it for you, but your game needs the same protocol to join.
Does RustSkinLab Content Studio stay online, and is it up right now?
RustSkinLab Content Studio is currently offline, with its last appearance 16 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 9 October 2026.
How to join
How do you get onto RustSkinLab Content Studio?
Enter client.connect 90.254.148.131:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.