The count
LiveLive coverage · EU
Jack’s Lab | PVE | X10 | Chill | EU/FR
Key points
- 2 of 30 players are on now, 7% full.
- Over the last seven days it averages 1 players, with a peak of 4.
- It ranks #3,809, the top 17% of all ranked servers, and #1407 in EU.
- The current map has been up 12d 0h, since Thursday 15 October, 19:13 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 23h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Jack’s Lab | PVE | X10 | Chill | EU/FR
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,809 today
Rank
daily · 1 is bestTop 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 23h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 15d 23hThu 12 Nov, 19:13 UTC
- 36d 23hThu 3 Dec, 19:00 UTCFW
- 43d 23hThu 10 Dec, 19:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Thursday 15 October 2026, 19:13 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 1
Force wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 18:50 UTC FW
- Peak
- 5
- Crowd
- halved by day 5
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 17 September 2026, 19:25 UTC
- Peak
- 3
- Crowd
- halved by day 5
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Jack’s Lab | PVE | X10 | Chill | EU/FR?
At their busiest, its recent wipes averaged 4 players. Peak population on the latest wipe came 3 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 5.
When does Jack’s Lab | PVE | X10 | Chill | EU/FR wipe?
Wipes on Jack’s Lab | PVE | X10 | Chill | EU/FR follow a every 4 weeks on Thursday at 19:13 UTC pattern. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 12 days. Its tags set out a wipe schedule of every two weeks.
Tags and categories
Where does Jack’s Lab | PVE | X10 | Chill | EU/FR appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Jack’s Lab | PVE | X10 | Chill | EU/FR are 10x Rust servers, live now, EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
What do the tags listed for Jack’s Lab | PVE | X10 | Chill | EU/FR signify?
gmrust (Game mode): Standard survival, in the Rust style; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): The server browser places this server under Europe: that is the tag list Jack’s Lab | PVE | X10 | Chill | EU/FR publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Jack’s Lab | PVE | X10 | Chill | EU/FR?
Live now: 2 players on Jack’s Lab | PVE | X10 | Chill | EU/FR, out of 30 slots. Averaged across seven days, 1 players; the peak was 4. The busiest hour in the past 48 was 00:00 UTC, averaging 1 players.
How does Jack’s Lab | PVE | X10 | Chill | EU/FR compare with other Rust servers in the rankings?
Europe places Jack’s Lab | PVE | X10 | Chill | EU/FR at #1,407; overall it is #3,809, inside the top 17% of ranked servers, by seven-day player hours.
Settings and map
What settings and rules does Jack’s Lab | PVE | X10 | Chill | EU/FR run?
The name says it: gathering runs at 10x on Jack’s Lab | PVE | X10 | Chill | EU/FR. Eight players per group, which is the game's default. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Jack’s Lab | PVE | X10 | Chill | EU/FR?
Size 4,500, seed 360625327: that is the procedural map the game generates for Jack’s Lab | PVE | X10 | Chill | EU/FR. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does Jack’s Lab | PVE | X10 | Chill | EU/FR sit geographically?
The EU tag on Jack’s Lab | PVE | X10 | Chill | EU/FR lists it in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 90.51.141.213:28015 is its address.
Is performance on Jack’s Lab | PVE | X10 | Chill | EU/FR steady?
The average server fps was 109 over the last 48 hours; the lowest was 17. Buildings, deployables and everything else in the world added up to a maximum of 139,997 entities. Up to 4,686 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Jack’s Lab | PVE | X10 | Chill | EU/FR?
The setup on Jack’s Lab | PVE | X10 | Chill | EU/FR is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is Jack’s Lab | PVE | X10 | Chill | EU/FR up now, and how steady is its uptime?
At the time of this update, Jack’s Lab | PVE | X10 | Chill | EU/FR is live. Based on the uptime it reports, the last restart was about 13 hours ago. 166 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Jack’s Lab | PVE | X10 | Chill | EU/FR?
Enter client.connect 90.51.141.213:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/DqyatC79cC.
