The count
LiveLive coverage · Rust server · us5
[US] Nightshade [PvPvE | Events | QoL Mods]
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #6,325, the top 28% of all ranked servers.
- The current map has been up 27d 7h, since Thursday 1 October, 17:56 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 17h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Nightshade [PvPvE | Events | QoL Mods]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,325 today
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 17h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 17:03 UTC FW
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [US] Nightshade [PvPvE | Events | QoL Mods]?
Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 3 hours after it.
On what timetable does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?
Nothing wipes [US] Nightshade [PvPvE | Events | QoL Mods] but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 7 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Tags and filters
Which Rust Live Stats filters and lists does [US] Nightshade [PvPvE | Events | QoL Mods] show up in?
The Rust Live Stats lists that include [US] Nightshade [PvPvE | Events | QoL Mods] are Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on [US] Nightshade [PvPvE | Events | QoL Mods] carry?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): us5 is the region code this server carries; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list [US] Nightshade [PvPvE | Events | QoL Mods] publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on [US] Nightshade [PvPvE | Events | QoL Mods]?
[US] Nightshade [PvPvE | Events | QoL Mods] is carrying 0 players at the moment, with 50 slots in total. The seven-day average is 0 players, with a peak of 3. The busiest hour in the past 48 was 01:00 UTC, averaging 2 players.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the server rankings?
Ranked by seven-day player hours, [US] Nightshade [PvPvE | Events | QoL Mods] is #6,325, placing it in the top 28% of ranked servers.
Settings and map
Which settings and rules are in force on [US] Nightshade [PvPvE | Events | QoL Mods]?
The name [US] Nightshade [PvPvE | Events | QoL Mods] carries no gather rate. The default applies: 8 players to a group. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on [US] Nightshade [PvPvE | Events | QoL Mods]?
Size 3,500, seed 1337: that is the procedural map the game generates for [US] Nightshade [PvPvE | Events | QoL Mods]. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server facts
Which region is [US] Nightshade [PvPvE | Events | QoL Mods] hosted in?
With no region tag published, the name of [US] Nightshade [PvPvE | Events | QoL Mods] still points to North America; region code us5. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 91.229.114.24:28079.
Is performance on [US] Nightshade [PvPvE | Events | QoL Mods] steady?
The average server fps was 59 over the last 48 hours; the lowest was 19. Entity count reached 61,666: buildings, deployables and the rest of the world. Up to 3,296 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
The setup on [US] Nightshade [PvPvE | Events | QoL Mods] is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] Nightshade [PvPvE | Events | QoL Mods] stay online, and is it up right now?
Right now [US] Nightshade [PvPvE | Events | QoL Mods] is online. About 13 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto [US] Nightshade [PvPvE | Events | QoL Mods]?
Enter client.connect 91.229.114.24:28079 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/T5h3RDXjEX.
