The count
Live coverage · Rust server · eu2
Rust Devblog 299 [No-Steam / Oxide]
Offline Rust Devblog 299 [No-Steam / Oxide] is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,341, the top 69% of all ranked servers.
- The current map has been up 3d 5h, since Monday 26 October, 10:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog 299 [No-Steam / Oxide]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,341 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does Rust Devblog 299 [No-Steam / Oxide] wipe?
Rust Devblog 299 [No-Steam / Oxide]'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 3 days 5 hours.
Lists and tags
Which Rust Live Stats filters and lists does Rust Devblog 299 [No-Steam / Oxide] show up in?
On Rust Live Stats, Rust Devblog 299 [No-Steam / Oxide] is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What meaning do the tags on Rust Devblog 299 [No-Steam / Oxide] carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2594 (Protocol): The server runs protocol 2594, so match that version to join; cs128111 (Build): Build: 128111; ptrak (Networking): RakNet is the network layer — the game's standard one; $reu2 (Region code): eu2 is the region code this server carries; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Rust Devblog 299 [No-Steam / Oxide] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] is not online at the moment, having last been seen 2 days 17 hours ago. Averaged over seven days: 0 players.
Where does Rust Devblog 299 [No-Steam / Oxide] sit in the server rankings?
Player hours over seven days put Rust Devblog 299 [No-Steam / Oxide] at #15,341, in the top 69% of all ranked servers.
Map and rules
What settings and rules does Rust Devblog 299 [No-Steam / Oxide] run?
No gather rate appears in the name Rust Devblog 299 [No-Steam / Oxide]. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.
Which map is live on Rust Devblog 299 [No-Steam / Oxide]?
The map on Rust Devblog 299 [No-Steam / Oxide] is procedural, made by the game itself.
Server details
What location is Rust Devblog 299 [No-Steam / Oxide] in?
No region is published by Rust Devblog 299 [No-Steam / Oxide]; the region code is eu2. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 91.235.145.236:28015.
What Rust version is Rust Devblog 299 [No-Steam / Oxide] on?
The setup on Rust Devblog 299 [No-Steam / Oxide] is Rust network protocol 2594 and build 128111 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is Rust Devblog 299 [No-Steam / Oxide] up now, and how steady is its uptime?
Rust Devblog 299 [No-Steam / Oxide] is currently offline, with its last appearance 2 days 17 hours ago. It was online for 0 of 48 hours in the last 2 full days, or 0% of the time. On 26 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Rust Devblog 299 [No-Steam / Oxide]?
Enter client.connect 91.235.145.236:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.