The count
LiveLive coverage · Rust server · pol
INTFO Rust | Procedural
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #9,794, the top 44% of all ranked servers.
- The current map has been up 24d 20h, since Saturday 3 October, 08:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on INTFO Rust | Procedural
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,794 today
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 3 October 2026, 08:19 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 22:32 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 20 September 2026, 11:26 UTC
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 11.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 18 September 2026, 11:05 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 20:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 22:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at INTFO Rust | Procedural?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 33 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.5.
How often does INTFO Rust | Procedural wipe, and at what times?
INTFO Rust | Procedural wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 24 days 20 hours.
Tags and categories
Which Rust Live Stats filters and lists does INTFO Rust | Procedural show up in?
The Rust Live Stats lists that include INTFO Rust | Procedural are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on INTFO Rust | Procedural?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rpol (Region code): The region code reads pol; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list INTFO Rust | Procedural publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on INTFO Rust | Procedural right now?
0 of INTFO Rust | Procedural's 10 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. The busiest hour in the past 48 was 22:00 UTC, averaging 2 players.
Where does INTFO Rust | Procedural sit in the server rankings?
Player hours over seven days put INTFO Rust | Procedural at #9,794, in the top 44% of all ranked servers.
Rules and settings
What settings and rules does INTFO Rust | Procedural run?
Nothing in the name of INTFO Rust | Procedural states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is live on INTFO Rust | Procedural?
A procedural map of 3,500 with seed 1573025114, generated by the game, runs on INTFO Rust | Procedural. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is INTFO Rust | Procedural in?
There is no region from INTFO Rust | Procedural, whose region code reads pol. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 91.240.74.124:28015.
Is performance on INTFO Rust | Procedural steady?
It never went below 2 server fps in the last 48 hours, averaging 50. It supported up to 79,822 entities, covering buildings, deployables and all other objects. Up to 5,031 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on INTFO Rust | Procedural?
Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. To join, your game must use the same protocol; Steam handles the update for you.
Is INTFO Rust | Procedural up now, and how steady is its uptime?
INTFO Rust | Procedural is up and running at this moment. Based on the uptime it reports, the last restart was about 30 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 16 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to INTFO Rust | Procedural?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.240.74.124:28015. The server's website: https://rust.intfo.ru.