The count
Live coverage · Rust server
RandomRaids local test
Offline RandomRaids local test is not on the server list right now. The figures below are from when it was last seen, 13h ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,411, the top 69% of all ranked servers.
- The current map has been up 10d 3h, since Sunday 18 October, 08:06 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RandomRaids local test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,411 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does RandomRaids local test wipe?
Too few wipes are recorded for RandomRaids local test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 10 days 3 hours.
Lists and tags
Which Rust Live Stats filters and lists does RandomRaids local test show up in?
On Rust Live Stats, RandomRaids local test is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on RandomRaids local test?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list RandomRaids local test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is RandomRaids local test at the moment?
RandomRaids local test is not online at the moment, having last been seen 13 hours ago. Across the past week the average was 0 players.
What position does RandomRaids local test hold among Rust servers?
Ranked by seven-day player hours, RandomRaids local test is #15,411, placing it in the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on RandomRaids local test?
Nothing in the name of RandomRaids local test states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for RandomRaids local test?
A procedural map, generated by the game, runs on RandomRaids local test.
Server details
Where does RandomRaids local test sit geographically?
Nothing on RandomRaids local test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 91.244.71.128:28115.
What Rust version is RandomRaids local test on?
The setup on RandomRaids local test is Rust network protocol 2634 and build 167781 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is RandomRaids local test up now, and how steady is its uptime?
RandomRaids local test is currently offline, with its last appearance 13 hours ago. 29 of 144 hours were online in the last 6 full days, giving 20% uptime. The first sighting by Rust Live Stats was on 21 October 2026.
Connecting
What is the way to connect to RandomRaids local test?
Enter client.connect 91.244.71.128:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.