The count
Live coverage · Rust server
ServerDevServer
Offline ServerDevServer is not on the server list right now. The figures below are from when it was last seen, 21h ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #7,188, the top 32% of all ranked servers.
- The current map has been up 5d 23h, since Thursday 22 October, 19:23 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ServerDevServer
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,188 today
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 15:38 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 15 October 2026, 14:55 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 12 October 2026, 14:03 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 17:51 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 9.8 days
- Players before
- 1
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 23:36 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 25 September 2026, 08:11 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6.6 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on ServerDevServer?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
When does ServerDevServer wipe?
ServerDevServer wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 5 days 23 hours.
Tags and filters
Which Rust Live Stats filters and lists does ServerDevServer show up in?
The Rust Live Stats lists that include ServerDevServer are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on ServerDevServer?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list ServerDevServer publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on ServerDevServer?
ServerDevServer reads offline at the moment; the last sighting was 21 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does ServerDevServer sit in the server rankings?
Player hours over seven days put ServerDevServer at #7,188, in the top 32% of all ranked servers.
Settings and map
Which settings and rules are in force on ServerDevServer?
The name ServerDevServer carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is off: Valve's anti-cheat.
Can you tell me the map for ServerDevServer?
ServerDevServer uses a procedural map, which the game generates.
Server details
Where does ServerDevServer sit geographically?
No region is published by ServerDevServer. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 91.245.44.75:28015.
What version of Rust is running on ServerDevServer?
Rust network protocol 2635 and build 168909 on Windows is what ServerDevServer runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is ServerDevServer, and is it online at the moment?
ServerDevServer is currently offline, with its last appearance 21 hours ago. 127 of 168 hours were online in the last 7 full days, giving 76% uptime. The first sighting by Rust Live Stats was on 17 September 2026.
Connecting
What steps connect you to ServerDevServer?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.245.44.75:28015.