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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 83 fresh wipes in the last three hours ServerDevServer: 0 players (offline) Updated every five minutes

Live coverage · Rust server

ServerDevServer

Offline ServerDevServer is not on the server list right now. The figures below are from when it was last seen, 21h ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #7,188, the top 32% of all ranked servers.
  • The current map has been up 5d 23h, since Thursday 22 October, 19:23 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#7,188ranktop 32%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on ServerDevServer

Players

AveragePeak
0123419:0000:0005:0011:0016:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,188 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
7 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
9.8 days
Players before
1

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
6.6 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on ServerDevServer?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

When does ServerDevServer wipe?

ServerDevServer wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 5 days 23 hours.

Tags and filters

Which Rust Live Stats filters and lists does ServerDevServer show up in?

The Rust Live Stats lists that include ServerDevServer are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on ServerDevServer?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list ServerDevServer publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on ServerDevServer?

ServerDevServer reads offline at the moment; the last sighting was 21 hours ago. The seven-day average is 0 players, with a peak of 1.

Where does ServerDevServer sit in the server rankings?

Player hours over seven days put ServerDevServer at #7,188, in the top 32% of all ranked servers.

Settings and map

Which settings and rules are in force on ServerDevServer?

The name ServerDevServer carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is off: Valve's anti-cheat.

Can you tell me the map for ServerDevServer?

ServerDevServer uses a procedural map, which the game generates.

Server details

Where does ServerDevServer sit geographically?

No region is published by ServerDevServer. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 91.245.44.75:28015.

What version of Rust is running on ServerDevServer?

Rust network protocol 2635 and build 168909 on Windows is what ServerDevServer runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is ServerDevServer, and is it online at the moment?

ServerDevServer is currently offline, with its last appearance 21 hours ago. 127 of 168 hours were online in the last 7 full days, giving 76% uptime. The first sighting by Rust Live Stats was on 17 September 2026.

Connecting

What steps connect you to ServerDevServer?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.245.44.75:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.