The count
Live coverage · Rust server
RustMinds Dev
Offline RustMinds Dev is not on the server list right now. The figures below are from when it was last seen, 27d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,685, the top 70% of all ranked servers.
- The current map has been up 30d 7h, since Sunday 27 September, 22:21 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustMinds Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,685 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does RustMinds Dev wipe?
Too few wipes are recorded for RustMinds Dev to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 30 days 7 hours have passed since this world was generated.
Tags and categories
Where does RustMinds Dev appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include RustMinds Dev are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on RustMinds Dev carry?
These are the tags RustMinds Dev makes public: gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on RustMinds Dev?
RustMinds Dev is not online at the moment, having last been seen 27 days 4 hours ago.
What position does RustMinds Dev hold among Rust servers?
On player hours for the past seven days, RustMinds Dev sits at #16,685, inside the top 70% of ranked servers.
Map and rules
What rules does RustMinds Dev enforce, and which settings does it use?
Nothing in the name of RustMinds Dev states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on RustMinds Dev?
RustMinds Dev uses a procedural map, which the game generates.
About the server
What location is RustMinds Dev in?
There is no region from RustMinds Dev. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 91.62.133.37:28015.
What Rust version is RustMinds Dev on?
Rust network protocol 2633 and build 165217 on Windows is what RustMinds Dev runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is RustMinds Dev, and is it online at the moment?
As of now, RustMinds Dev is offline; the last sighting was 27 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 27 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to RustMinds Dev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.62.133.37:28015.