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56,681 players on Rust servers right now 11,752 servers online 3,410 with players on 130 fresh wipes in the last three hours Rip_Was Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Rip_Was Test Server

Offline Rip_Was Test Server is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #11,346, the top 51% of all ranked servers.
  • The current map has been up 5d 8h, since Friday 23 October, 14:24 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 1
#11,346ranktop 51%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rip_Was Test Server

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,346 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct23 Oct25 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
61 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Rip_Was Test Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Rip_Was Test Server wipe, and at what times?

Rip_Was Test Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 5 days 8 hours.

Tags and categories

Where does Rip_Was Test Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, Rip_Was Test Server is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rip_Was Test Server?

These are the tags Rip_Was Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Rip_Was Test Server?

Last seen 26 hours ago, Rip_Was Test Server is offline right now. Averaged across seven days, 1 players; the peak was 1. Between now and 48 hours back, 21:00 UTC drew the most players, 1 on average.

What position does Rip_Was Test Server hold among Rust servers?

On player hours for the past seven days, Rip_Was Test Server sits at #11,346, inside the top 51% of ranked servers.

Rules and settings

Which settings and rules are in force on Rip_Was Test Server?

The name Rip_Was Test Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Rip_Was Test Server?

A procedural map, generated by the game, runs on Rip_Was Test Server.

Server details

Where does Rip_Was Test Server sit geographically?

Nothing on Rip_Was Test Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 91.8.202.37:28015 is its address.

What Rust version is Rip_Was Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what Rip_Was Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Rip_Was Test Server, and is it online at the moment?

As of now, Rip_Was Test Server is offline; the last sighting was 26 hours ago. 4 of 168 hours were online in the last 7 full days, giving 2% uptime. Rust Live Stats has tracked it since 4 October 2026.

Getting on

What is the way to connect to Rip_Was Test Server?

Enter client.connect 91.8.202.37:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.