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68,594 players on Rust servers right now 11,792 servers online 3,568 with players on 191 fresh wipes in the last three hours 24HG | Rust | Main #1: 3 players on now Updated every five minutes

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24HG | Rust | Main #1

Key points

  • 3 of 200 players are on now, 2% full.
  • Over the last seven days it averages 1 players, with a peak of 5.
  • It ranks #3,415, the top 15% of all ranked servers.
  • The current map has been up 3d 16h, since Sunday 25 October, 20:48 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 3 of 200 players

3/ 200players now 2% full
17-day averagepeak 5
#3,415ranktop 15%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on 24HG | Rust | Main #1

Players

AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,415 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
held half
Lasted
9.8 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 2
Lasted
10.5 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 6
Lasted
8.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
170 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
75 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 83 on average
252 / 700

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on 24HG | Rust | Main #1?

At their busiest, its recent wipes averaged 4 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 4.

How often does 24HG | Rust | Main #1 wipe, and at what times?

24HG | Rust | Main #1 wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 3 days 16 hours.

Lists and tags

Where does 24HG | Rust | Main #1 appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include 24HG | Rust | Main #1 are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for 24HG | Rust | Main #1 signify?

gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list 24HG | Rust | Main #1 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is 24HG | Rust | Main #1 at the moment?

Live now: 3 players on 24HG | Rust | Main #1, out of 200 slots. Peak over the past week: 5. Average: 1 players. Between now and 48 hours back, 21:00 UTC drew the most players, 5 on average.

Where does 24HG | Rust | Main #1 sit in the server rankings?

Player hours over seven days put 24HG | Rust | Main #1 at #3,415, in the top 15% of all ranked servers.

Rules and settings

Which settings and rules are in force on 24HG | Rust | Main #1?

Nothing in the name of 24HG | Rust | Main #1 states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on 24HG | Rust | Main #1?

24HG | Rust | Main #1 runs a game-generated procedural map: size 4,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

About the server

Which region is 24HG | Rust | Main #1 hosted in?

There is no region from 24HG | Rust | Main #1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 91.99.37.118:28103 is its address.

Is performance on 24HG | Rust | Main #1 steady?

The average server fps was 60 over the last 48 hours; the lowest was 60. Buildings, deployables and everything else in the world added up to a maximum of 21,526 entities. The highest memory usage was 3,496 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is 24HG | Rust | Main #1 on?

Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is 24HG | Rust | Main #1, and is it online at the moment?

24HG | Rust | Main #1 is up and running at this moment. Based on the uptime it reports, the last restart was about 3 days 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto 24HG | Rust | Main #1?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.99.37.118:28103. The server's website: https://alpha.24hgaming.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players 200 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.