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60,549 players on Rust servers right now 11,720 servers online 3,378 with players on 181 fresh wipes in the last three hours 24HG | Rust | Main #2: 0 players on now Updated every five minutes

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24HG | Rust | Main #2

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,323, the top 69% of all ranked servers.
  • The current map has been up 13d 10h, since Friday 16 October, 01:00 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
07-day averagepeak –
#15,323ranktop 69%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on 24HG | Rust | Main #2

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,323 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
156 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on 24HG | Rust | Main #2?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

How often does 24HG | Rust | Main #2 wipe, and at what times?

Too few wipes are recorded for 24HG | Rust | Main #2 to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 13 days 10 hours have passed since this world was generated.

Tags and categories

Where does 24HG | Rust | Main #2 appear in Rust Live Stats lists and filters?

On Rust Live Stats, 24HG | Rust | Main #2 is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for 24HG | Rust | Main #2 signify?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon, which 24HG | Rust | Main #2 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on 24HG | Rust | Main #2 right now?

0 of 24HG | Rust | Main #2's 200 slots are filled right now. Averaged over seven days: 0 players.

How does 24HG | Rust | Main #2 compare with other Rust servers in the rankings?

Player hours over seven days put 24HG | Rust | Main #2 at #15,323, in the top 69% of all ranked servers.

Settings and map

Which settings and rules are in force on 24HG | Rust | Main #2?

The name 24HG | Rust | Main #2 carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for 24HG | Rust | Main #2?

24HG | Rust | Main #2 runs a game-generated procedural map: size 4,500, seed 2037386420. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is 24HG | Rust | Main #2 in?

Nothing on 24HG | Rust | Main #2 states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 91.99.37.118:28107.

Is performance on 24HG | Rust | Main #2 steady?

Server fps averaged 122 over the last 48 hours, with a low of 80. It supported up to 114,045 entities, covering buildings, deployables and all other objects. The highest memory usage was 6,333 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on 24HG | Rust | Main #2?

The setup on 24HG | Rust | Main #2 is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does 24HG | Rust | Main #2 stay online, and is it up right now?

24HG | Rust | Main #2 is up and running at this moment. About 13 days 8 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What is the way to connect to 24HG | Rust | Main #2?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 91.99.37.118:28107. The server's website: https://alpha.24hgaming.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Survival in the vanilla style.
mp200
Max players The slot count is 200.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.