The count
LiveLive coverage · Rust server
TestServer
Key points
- 1 of 50 players are on now, 2% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #4,587, the top 21% of all ranked servers.
- The current map has been up 4d 3h, since Sunday 25 October, 10:22 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TestServer
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,587 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 25 October 2026, 10:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 19:11 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 10.6 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 22:11 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 20:05 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 10:38 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 7 October 2026, 19:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 13:09 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 18:09 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
Show 3 earlier wipes
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 18:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 25 September 2026, 12:29 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 17:02 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TestServer?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.
On what timetable does TestServer wipe?
No next wipe can be predicted for TestServer, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 4 days 3 hours have passed since this world was generated.
Tags and filters
Where does TestServer appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include TestServer are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on TestServer carry?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list TestServer publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on TestServer?
1 of TestServer's 50 slots are filled right now. Averaged across seven days, 1 players; the peak was 1. The busiest hour in the past 48 was 19:00 UTC, averaging 1 players.
How does TestServer compare with other Rust servers in the rankings?
Ranked by seven-day player hours, TestServer is #4,587, placing it in the top 21% of ranked servers.
Map and rules
Which settings and rules are in force on TestServer?
The name TestServer carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on TestServer?
TestServer uses a procedural map, which the game generates.
About the server
Which region is TestServer hosted in?
Nothing on TestServer states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 93.115.23.170:28505 is its address.
What version of Rust is running on TestServer?
The setup on TestServer is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does TestServer stay online, and is it up right now?
At the time of this update, TestServer is live. 61 of 168 hours were online in the last 7 full days, giving 36% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto TestServer?
Enter client.connect 93.115.23.170:28505 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.