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36,679 players on Rust servers right now 11,628 servers online 2,939 with players on 90 fresh wipes in the last three hours Aeternum test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Aeternum test

Offline Aeternum test is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,119, the top 70% of all ranked servers.
  • The current map has been up 11d 22h, since Friday 16 October, 08:18 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,119ranktop 70%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Aeternum test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,119 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
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93 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
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121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
15 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Aeternum test?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

When does Aeternum test wipe?

Too few wipes are recorded for Aeternum test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 11 days 22 hours.

Lists and tags

Where does Aeternum test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Aeternum test are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for Aeternum test signify?

These are the tags Aeternum test makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on Aeternum test?

Last seen 11 days 22 hours ago, Aeternum test is offline right now.

What position does Aeternum test hold among Rust servers?

On player hours for the past seven days, Aeternum test sits at #15,119, inside the top 70% of ranked servers.

Map and rules

What rules does Aeternum test enforce, and which settings does it use?

The name Aeternum test carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.

Which map is in use on Aeternum test?

A procedural map, generated by the game, runs on Aeternum test.

Server facts

What location is Aeternum test in?

There is no region from Aeternum test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 93.126.92.37:28015.

What version of Rust is running on Aeternum test?

Aeternum test operates on Windows with Rust network protocol 2634 and build 166586. Steam updates it for you, but your game needs the same protocol to join.

Does Aeternum test stay online, and is it up right now?

Aeternum test is currently offline, with its last appearance 11 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 12 October 2026.

Connecting

How do you get onto Aeternum test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 93.126.92.37:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.