Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
51,000 players on Rust servers right now 11,699 servers online 3,284 with players on 144 fresh wipes in the last three hours Headshot Achievements Server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Headshot Achievements Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,409, the top 69% of all ranked servers.
  • The current map has been up 25d 13h, since Friday 2 October, 10:56 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,409ranktop 69%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Headshot Achievements Server

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,409 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
55 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
47 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
14 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Headshot Achievements Server?

At their busiest, its recent wipes averaged 2 players. 21 hours after the latest wipe, the crowd reached its peak.

On what timetable does Headshot Achievements Server wipe?

Headshot Achievements Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 25 days 13 hours.

Tags and categories

Which Rust Live Stats filters and lists does Headshot Achievements Server show up in?

The Rust Live Stats lists that include Headshot Achievements Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Headshot Achievements Server?

gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Headshot Achievements Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Headshot Achievements Server?

0 of Headshot Achievements Server's 10 slots are filled right now. Averaged over seven days: 0 players.

What position does Headshot Achievements Server hold among Rust servers?

Player hours over seven days put Headshot Achievements Server at #15,409, in the top 69% of all ranked servers.

Settings and map

Which settings and rules are in force on Headshot Achievements Server?

The name Headshot Achievements Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Headshot Achievements Server?

Headshot Achievements Server runs a game-generated procedural map: size 4,500, seed 3. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is Headshot Achievements Server in?

There is no region from Headshot Achievements Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 93.99.7.63:28125.

Is performance on Headshot Achievements Server steady?

The average server fps was 30 over the last 48 hours; the lowest was 28. Buildings, deployables and everything else in the world added up to a maximum of 118,901 entities. The highest memory usage was 4,420 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Headshot Achievements Server on?

The setup on Headshot Achievements Server is Rust network protocol 2634 and build 166586 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Headshot Achievements Server up now, and how steady is its uptime?

Right now Headshot Achievements Server is online. The uptime it reports puts the last restart at about 5 days 15 hours ago. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. Rust Live Stats has tracked it since 2 October 2026.

Connecting

How do you get onto Headshot Achievements Server?

Enter client.connect 93.99.7.63:28125 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.