The count
Live coverage · Rust server
Local C# Plugin Dev Server
Offline Local C# Plugin Dev Server is not on the server list right now. The figures below are from when it was last seen, 17h ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,096, the top 59% of all ranked servers.
- The current map has been up 17h, since Wednesday 28 October, 14:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local C# Plugin Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,096 today
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 14:28 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Friday 9 October 2026, 13:14 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 19.1 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Local C# Plugin Dev Server?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Local C# Plugin Dev Server wipe, and at what times?
Local C# Plugin Dev Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Local C# Plugin Dev Server show up in?
On Rust Live Stats, Local C# Plugin Dev Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Local C# Plugin Dev Server?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Local C# Plugin Dev Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Local C# Plugin Dev Server at the moment?
Last seen 17 hours ago, Local C# Plugin Dev Server is offline right now. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.
Where does Local C# Plugin Dev Server sit in the server rankings?
Ranked by seven-day player hours, Local C# Plugin Dev Server is #13,096, placing it in the top 59% of ranked servers.
Rules and settings
What settings and rules does Local C# Plugin Dev Server run?
The name Local C# Plugin Dev Server carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.
Which map is in use on Local C# Plugin Dev Server?
A procedural map, generated by the game, runs on Local C# Plugin Dev Server.
Server facts
Which region is Local C# Plugin Dev Server hosted in?
Nothing on Local C# Plugin Dev Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 94.101.96.235:28015.
What version of Rust is running on Local C# Plugin Dev Server?
Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.
Does Local C# Plugin Dev Server stay online, and is it up right now?
Local C# Plugin Dev Server is currently offline, with its last appearance 17 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. Rust Live Stats has tracked it since 4 October 2026.
Connecting
What steps connect you to Local C# Plugin Dev Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.101.96.235:28015.