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42,938 players on Rust servers right now 11,645 servers online 3,029 with players on 91 fresh wipes in the last three hours Local C# Plugin Dev Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local C# Plugin Dev Server

Offline Local C# Plugin Dev Server is not on the server list right now. The figures below are from when it was last seen, 17h ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,096, the top 59% of all ranked servers.
  • The current map has been up 17h, since Wednesday 28 October, 14:28 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak 1
#13,096ranktop 59%
17h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local C# Plugin Dev Server

Players

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,096 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct16 Oct19 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
19.1 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
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102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Local C# Plugin Dev Server?

The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Local C# Plugin Dev Server wipe, and at what times?

Local C# Plugin Dev Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Local C# Plugin Dev Server show up in?

On Rust Live Stats, Local C# Plugin Dev Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Local C# Plugin Dev Server?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Local C# Plugin Dev Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is Local C# Plugin Dev Server at the moment?

Last seen 17 hours ago, Local C# Plugin Dev Server is offline right now. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.

Where does Local C# Plugin Dev Server sit in the server rankings?

Ranked by seven-day player hours, Local C# Plugin Dev Server is #13,096, placing it in the top 59% of ranked servers.

Rules and settings

What settings and rules does Local C# Plugin Dev Server run?

The name Local C# Plugin Dev Server carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.

Which map is in use on Local C# Plugin Dev Server?

A procedural map, generated by the game, runs on Local C# Plugin Dev Server.

Server facts

Which region is Local C# Plugin Dev Server hosted in?

Nothing on Local C# Plugin Dev Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 94.101.96.235:28015.

What version of Rust is running on Local C# Plugin Dev Server?

Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Local C# Plugin Dev Server stay online, and is it up right now?

Local C# Plugin Dev Server is currently offline, with its last appearance 17 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. Rust Live Stats has tracked it since 4 October 2026.

Connecting

What steps connect you to Local C# Plugin Dev Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.101.96.235:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.