The count
LiveLive coverage · Rust server
[ITA] Server di CagottoMan
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,987, the top 58% of all ranked servers.
- The current map has been up 27d 20h, since Thursday 1 October, 18:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [ITA] Server di CagottoMan
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,987 today
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 18:34 UTC FW
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 12:28 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [ITA] Server di CagottoMan?
The average peak across its recent wipes is 2 players. 28 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.
On what timetable does [ITA] Server di CagottoMan wipe?
[ITA] Server di CagottoMan's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 27 days 20 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does [ITA] Server di CagottoMan show up in?
The Rust Live Stats lists that include [ITA] Server di CagottoMan are Modded Rust servers live now. Under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for [ITA] Server di CagottoMan signify?
These are the tags [ITA] Server di CagottoMan makes public: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on [ITA] Server di CagottoMan right now?
Live now: 0 players on [ITA] Server di CagottoMan, out of 200 slots. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 17:00 UTC drew the most players, 1 on average.
Where does [ITA] Server di CagottoMan sit in the server rankings?
Ranked by seven-day player hours, [ITA] Server di CagottoMan is #12,987, placing it in the top 58% of ranked servers.
Map and rules
What settings and rules does [ITA] Server di CagottoMan run?
No gather rate appears in the name [ITA] Server di CagottoMan. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [ITA] Server di CagottoMan?
A procedural map of 3,500 with seed 12345, generated by the game, runs on [ITA] Server di CagottoMan. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is [ITA] Server di CagottoMan in?
There is no region from [ITA] Server di CagottoMan. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 94.126.59.191:28015.
What is performance like on [ITA] Server di CagottoMan?
Server fps averaged 122 over the last 48 hours, with a low of 92. Entity count reached 69,927: buildings, deployables and the rest of the world. Memory use peaked at 2,272 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is [ITA] Server di CagottoMan on?
The setup on [ITA] Server di CagottoMan is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is [ITA] Server di CagottoMan up now, and how steady is its uptime?
Right now [ITA] Server di CagottoMan is online. Based on the uptime it reports, the last restart was about 6 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to [ITA] Server di CagottoMan?
Enter client.connect 94.126.59.191:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.