Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
91,106 players on Rust servers right now 11,828 servers online 3,754 with players on 433 fresh wipes in the last three hours PvE Testserver: 0 players (offline) Updated every five minutes

Live coverage · Rust server

PvE Testserver

Offline PvE Testserver is not on the server list right now. The figures below are from when it was last seen, 18d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,800, the top 72% of all ranked servers.
  • The current map has been up 48d 14h, since Friday 11 September, 06:59 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,800ranktop 72%
48d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on PvE Testserver

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,800 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
68 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
115 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
124 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
346 / 350

Quick answers

from the figures on this page

Wipe days

When does PvE Testserver wipe?

Too few wipes are recorded for PvE Testserver to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 48 days 14 hours.

Tags and filters

Which Rust Live Stats filters and lists does PvE Testserver show up in?

The Rust Live Stats lists that include PvE Testserver are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What meaning do the tags on PvE Testserver carry?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list PvE Testserver publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is PvE Testserver at the moment?

Last seen 18 days 6 hours ago, PvE Testserver is offline right now.

What position does PvE Testserver hold among Rust servers?

Ranked by seven-day player hours, PvE Testserver is #15,800, placing it in the top 72% of ranked servers.

Rules and settings

What settings and rules does PvE Testserver run?

No gather rate appears in the name PvE Testserver. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for PvE Testserver?

A procedural map of 4,000 with seed 324720365, generated by the game, runs on PvE Testserver. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

What location is PvE Testserver in?

Nothing on PvE Testserver states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 94.130.90.204:28015.

What version of Rust is running on PvE Testserver?

PvE Testserver operates on Linux with Rust network protocol 2633 and build 165217. To join, your game must use the same protocol; Steam handles the update for you.

Is PvE Testserver up now, and how steady is its uptime?

At the time of this update, PvE Testserver is down, last seen 18 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to PvE Testserver?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.130.90.204:28015. You can find its website at https://rust.neospin.de.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.