The count
Live coverage · Rust server
UnityVault Local Test
Offline UnityVault Local Test is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 1 of 5 players are on at the last check, 20% full.
- Over the last seven days it averages 1 players, with a peak of 3.
- It ranks #6,898, the top 31% of all ranked servers.
- The current map has been up 1d 18h, since Tuesday 27 October, 16:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on UnityVault Local Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,898 today
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 16:31 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does UnityVault Local Test wipe?
Too few wipes are recorded for UnityVault Local Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 42 hours have passed since this world was generated.
Tags and filters
Where does UnityVault Local Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists UnityVault Local Test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on UnityVault Local Test?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon, which UnityVault Local Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on UnityVault Local Test?
Last seen 38 hours ago, UnityVault Local Test is offline right now. The seven-day average is 1 players, with a peak of 3. Between now and 48 hours back, 19:00 UTC drew the most players, 3 on average.
How does UnityVault Local Test compare with other Rust servers in the rankings?
On player hours for the past seven days, UnityVault Local Test sits at #6,898, inside the top 31% of ranked servers.
Map and rules
Which settings and rules are in force on UnityVault Local Test?
No gather rate appears in the name UnityVault Local Test. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is live on UnityVault Local Test?
A procedural map, generated by the game, runs on UnityVault Local Test.
Server details
Which region is UnityVault Local Test hosted in?
There is no region from UnityVault Local Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 94.145.179.66:28015.
What version of Rust is running on UnityVault Local Test?
Rust network protocol 2635 and build 168909 on Windows is what UnityVault Local Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does UnityVault Local Test stay online, and is it up right now?
UnityVault Local Test is currently offline, with its last appearance 38 hours ago. It was online for 0 of 24 hours in the last 1 full day, or 0% of the time. On 27 October 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to UnityVault Local Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.145.179.66:28015.