The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,443, the top 71% of all ranked servers.
- The current map has been up 15d 23h, since Monday 12 October, 22:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,443 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 12 October 2026, 22:14 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Devblog Server?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
When does Rust Devblog Server wipe?
The record holds too few of Rust Devblog Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 15 days 23 hours.
Tags and categories
Which Rust Live Stats filters and lists does Rust Devblog Server show up in?
The Rust Live Stats lists that include Rust Devblog Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y it appears on the server list.
What do the tags listed for Rust Devblog Server signify?
These are the tags Rust Devblog Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; v2362 (Protocol): You need protocol 2362 on your game to get in; ptrak (Networking): RakNet, the game's usual network layer, carries this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; hil2cpp (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Rust Devblog Server right now?
Rust Devblog Server reads offline at the moment; the last sighting was 15 days 23 hours ago.
Where does Rust Devblog Server sit in the server rankings?
Ranked by seven-day player hours, Rust Devblog Server is #15,443, placing it in the top 71% of ranked servers.
Settings and map
What settings and rules does Rust Devblog Server run?
The name Rust Devblog Server carries no gather rate. It lists no limit on group size. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Server facts
Which region is Rust Devblog Server hosted in?
No region is published by Rust Devblog Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 94.229.16.35:28015.
What version of Rust is running on Rust Devblog Server?
The setup on Rust Devblog Server is Rust network protocol 2362 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Rust Devblog Server up now, and how steady is its uptime?
Rust Devblog Server is currently offline, with its last appearance 15 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 12 October 2026.
Getting on
What is the way to connect to Rust Devblog Server?
Enter client.connect 94.229.16.35:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.