The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 31d 5h, since Monday 28 September, 00:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Rust Devblog Server wipe?
The record holds too few of Rust Devblog Server's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 31 days 5 hours.
Tags and filters
Which Rust Live Stats filters and lists does Rust Devblog Server show up in?
On Rust Live Stats, Rust Devblog Server is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y.
What meaning do the tags on Rust Devblog Server carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): RakNet, the game's usual network layer, carries this server; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it, which Rust Devblog Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Rust Devblog Server?
Last seen 7 days 9 hours ago, Rust Devblog Server is offline right now.
Where does Rust Devblog Server sit in the server rankings?
Player hours over seven days put Rust Devblog Server at #15,323, in the top 69% of all ranked servers.
Rules and settings
What rules does Rust Devblog Server enforce, and which settings does it use?
The name Rust Devblog Server carries no gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is off: Valve's anti-cheat.
Which map is in use on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
About the server
What location is Rust Devblog Server in?
Nothing on Rust Devblog Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 94.229.17.158:28015 is its address.
What Rust version is Rust Devblog Server on?
Rust Devblog Server operates on Windows with Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Rust Devblog Server up now, and how steady is its uptime?
As of now, Rust Devblog Server is offline; the last sighting was 7 days 9 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 21 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Rust Devblog Server?
Enter client.connect 94.229.17.158:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.