The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,982, the top 71% of all ranked servers.
- The current map has been up 36d 15h, since Tuesday 22 September, 18:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,982 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Rust Devblog Server wipe, and at what times?
Too few wipes are recorded for Rust Devblog Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 36 days 15 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Rust Devblog Server show up in?
On Rust Live Stats, Rust Devblog Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y it appears on the server list.
How should you read the tags on Rust Devblog Server?
These are the tags Rust Devblog Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): You need protocol 2362 on your game to get in; ptrak (Networking): RakNet is the network layer — the game's standard one; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Rust Devblog Server?
Rust Devblog Server reads offline at the moment; the last sighting was 34 days 13 hours ago.
How does Rust Devblog Server compare with other Rust servers in the rankings?
Player hours over seven days put Rust Devblog Server at #15,982, in the top 71% of all ranked servers.
Map and rules
What rules does Rust Devblog Server enforce, and which settings does it use?
No gather rate appears in the name Rust Devblog Server. No group limit appears in its listing. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game itself.
Server details
Where does Rust Devblog Server sit geographically?
Nothing on Rust Devblog Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 94.229.18.118:28015 is its address.
What Rust version is Rust Devblog Server on?
Rust Devblog Server operates on Windows with Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Rust Devblog Server stay online, and is it up right now?
Rust Devblog Server is currently offline, with its last appearance 34 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 24 September 2026.
Getting on
What is the way to connect to Rust Devblog Server?
Enter client.connect 94.229.18.118:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.